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	<title>The Story Department &#187; Structure Analysis</title>
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	<description>Create Stories to be Seen</description>
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		<title>Structure: Avatar</title>
		<link>http://thestorydepartment.com.au/1bn-structure-avatar/</link>
		<comments>http://thestorydepartment.com.au/1bn-structure-avatar/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 13:00:43 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Structure Analysis]]></category>

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		<description><![CDATA[It took AVATAR 17 days to break through the $1bn worldwide.
With the strongest 3rd weekend ever, it shows not only Fox&#8217;s marketing works but word of mouth, too, is excellent.
Audiences truly love the movie.
To my taste &#8211; I was not raised on popcorn fare &#8211; James Cameron is the only true-bred Hollywood writer-director. His cinema [...]]]></description>
			<content:encoded><![CDATA[<h3>It took AVATAR 17 days to break through the $1bn worldwide.</h3>
<h3>With the strongest 3rd weekend ever, it shows not only Fox&#8217;s marketing works but word of mouth, too, is excellent.</h3>
<h3>Audiences truly love the movie.</h3>
<p>To my taste &#8211; I was not raised on popcorn fare &#8211; James Cameron is the only true-bred Hollywood writer-director. His cinema is high concept, superbly entertaining and truly spectacular.</p>
<p>He understands the craft of mainstream cinematic storytelling like no other and like George Lucas back in the 1970&#8217;s, he seems to have been listening to Campbell:</p>
<blockquote><p>And the only myth that is going to be worth thinking about<br />
in the immediate future is one that is talking about the planet,<br />
not the city, not these people, but the planet, and everybody on it.<br />
-Joseph Campbell (1904-1987)</p>
</blockquote>
<p><a href="http://www.mythsdreamssymbols.com/functionsofmyth.html">This part of the &#8216;POWER OF MYTH&#8217; interview with Bill Moyers</a> is effectively anticipating not <a href="http://www.worldculturepictorial.com/blog/content/animation-films-with-environmental-message-among-9-top-animated-enviro-flicks-watch-after-wa">just stories with a broad environmentalist message</a> but a very specific type of stories like AVATAR and WALL-E.</p>
<p>It seems that the film&#8217;s Box Office confirms the audience&#8217;s need to see this type of mythology.  The overwhelming and continuing response to the film cannot be just reduced to its technological innovations.</p>
<p>The film is ultimately telling the myth we need to see(*).</p>
<p>Apart from the <a href="http://en.wikipedia.org/wiki/Gaia_hypothesis">Gaia principle</a>, AVATAR also expresses an other mythology that has been prominent in science fiction movies of the past decades: Man vs. Machine. Note the parallel between Jake&#8217;s Avatar and the Colonel&#8217;s exo-skeleton, the helis vs. the banshees etc.</p>
<p>It seems to me that the Hero&#8217;s Inner and Outer journey in AVATAR are split almost perfectly in parallel with Jake&#8217;s two alter egos: his human identity and his Avatar essence.</p>
<p>Although I&#8217;ve seen the film three times now (one viewing ruined by jet lag) I haven&#8217;t studied the structure thoroughly yet, as I&#8217;ve been pretty much holidaying since its release last month.</p>
<p>Please see the breakdown and notes below as a working structure; I&#8217;m keen to see your comments at the bottom of this post.</p>
<h2 style="text-align: center;"><span style="color: #ad3109;"><strong>:: what follows is one big spoiler ::<br />
</strong></span></h2>
<p><a href="http://www.imdb.com/title/tt0499549/synopsis">For a full synopsis in narrative form, check the IMDb.</a> I used this to fill in blanks in my own notes here and there. As usual with these overviews, there really is not much point trying to make sense of the breakdown without having seen the film.</p>
<h2><strong>ACT ONE</strong></h2>
<h4>Sequence A: Pandora Ordinary World &amp; Avatar Call to Adventure (19mins)</h4>
<p>00.00    Fox Leader<br />
00.30    Jake VO: Dreams of flying + waking up. &#8220;We&#8217;re there.&#8221;<br />
02.00    Taking over brother&#8217;s contract; fresh start in a new world.<br />
03.00    Landing on Pandora // intercut with brother&#8217;s cremation.<br />
05.00    Jake in wheelchair: money can fix him. Vehicle with arrows in tyres.<br />
06.30    Colonel: &#8220;Not in Kansas anymore.&#8221; Safety brief puts Jake&#8217;s mind at ease.<br />
07.30    Norm shows Jake the Avatar.</p>
<p><img src="http://farm3.static.flickr.com/2558/4215795304_7f8d318081.jpg" alt="" /><br />
09.00   Norm: &#8220;It looks like YOU. This is YOUR Avatar.&#8221;    Videolog: for science.<br />
10.00    Grace &#8216;wrote the book&#8217;, she and Norm speak Na&#8217;vi.<br />
11.00    Grace: &#8220;I need your brother.&#8221; She goes to complain to Parker.<br />
12.00    Parker to Grace: Get me some results.</p>
<p><img src="http://farm3.static.flickr.com/2645/4215795210_cdf99f7006.jpg" alt="a02" /><br />
14.00    Jake lacks training. Goes in, to link with his Avatar. Grace going in, too.<br />
16.00    Jake wakes up in Avatar. &#8220;Welcome to your new body, Jake!&#8221;<br />
(=ENTERS SPECIAL WORLD OF AVATAR)<br />
16.30    Jake walks, doesn&#8217;t listen, runs out, has fun. (=INNER JOURNEY CALL)<br />
18.30    Meets Grace&#8217;s avatar (&#8220;Don&#8217;t play with that!&#8221;), then goes to sleep.<br />
(=MEETING THE MENTOR)</p>
<h4>Sequence B: Refusing Inner Call &amp; Committing to Outer Journey (12mins)</h4>
<p>19.00	Wakes up as Jake &#8211; &#8220;Welcome back&#8221;. (=REFUSAL OF THE CALL)<br />
20.00	Introduced to Trudy, she flies the science sorties.<br />
21.00	Col.: Provide intel, get real legs. &#8220;Report to me.&#8221; Jake: &#8220;Hell yes!&#8221;<br />
(=CROSSING OUTER JOURNEY THRESHOLD)</p>
<p><img src="http://farm5.static.flickr.com/4055/4215024413_5b59c601e9.jpg" alt="a04" /><br />
23.30	Grace going in, with heli. Jack loves it. Ship lands.<br />
(=SPECIAL WORLD OF PANDORA)<br />
25.30	Jake explores. Lemurs. Helicoradian flowers. (=TESTS)</p>
<p><img src="http://farm3.static.flickr.com/2684/4215795536_9fff75965b.jpg" alt="" /><br />
27.30	Titanotheres. Jake stands his ground. (=TEST)<br />
29.30	Thanator. Grace: &#8220;Run, definitely run!&#8221; Jumps off waterfall.<br />
(=SEPARATION, CROSSING THE FIRST THRESHOLD?)</p>
<h2>ACT TWO (a)</h2>
<h4>Sequence C: Meeting Pandora Mentor &amp; Omaticaya (17mins)</h4>
<p>31.00 Avatar prepares spear, torch. // Neytiri watches, almost shoots.<br />
32.30	Grace &amp; Trudy looking for Avatar. &#8220;He won&#8217;t make it till morning.&#8221;<br />
33.30	Keeps Viperwolfs at bay, but loses torch. Arrows save him.<br />
35.30	Neytiri is saviour: &#8220;Strong heart and no fear; but stupid.&#8221;<br />
38.00 She is mad at him, because killing animals is sad. &#8220;You&#8217;re like a baby.&#8221;<br />
41.00	Seeds of Sacred tree land on Avatar; Neytiri stays with him.<br />
41.30	They run. Tsu&#8217;Tey etc. appears on horses. They take him to the tribe.<br />
44.00	Parents; mother Moat: &#8220;Teach him our ways. See if his insanity can be cured.&#8221;</p>
<p><img src="http://farm5.static.flickr.com/4005/4215795184_5dab37becd.jpg" alt="a01" /><br />
47.00	Sleeping in the leaves of the Hometree.</p>
<h4>Sequence D: Two conflicting journeys and a deadline (12mins)</h4>
<p>48.30	Jake wakes up. -Is the Avatar safe?<br />
49.00	Parker: Find me a carrot that will get them to move. Three months.<br />
51.00 Jake identifies the Omaticaya from photos; Eywa is their God.<br />
52.00	Avatar with Neytiri, on Direhorse. He connects and rides it.<br />
54.00	Jake reports back.<br />
54.30	To the Hallelujah Mountains to set up the science camp.</p>
<p><img src="http://farm5.static.flickr.com/4006/4215024625_877a1a022f.jpg" alt="a15" /><br />
57.30	Neytiri and her flying Mountain Banshee. Choose your own when ready.</p>
<h4>Sequence E: Avatar gets more deeply infiltrated, initiated (17mins)</h4>
<p>60.00	Videolog-montage. Neytiri: &#8216;moron&#8217;. Grace: see forest through her eyes.<br />
64.00	Videolog: Deep connection, network of energy, borrowed.<br />
64.30	Jake shoots deer, says prayer. Neytiri: You&#8217;re ready. To banshees.<br />
67.30	Under waterfall. Choose, you have one chance. It will try to kill you.</p>
<p><img src="http://farm3.static.flickr.com/2548/4215024521_0f2449f8bd.jpg" alt="a07" /><br />
70.00	Fight. Make the bond! Jake falls, then &#8216;bonds&#8217; &amp; flies.<br />
72.00	Neytiri follows. They fly together.<br />
74.30	Debrief with Grace: The tree of souls. Most sacred place. Lucky swine!<br />
75.30	Attacked by the giant Banshee, the Toruk.<br />
76.30	Neytiri explains: great great grandfather rode the Toruk to unite tribes.</p>
<h2>MID SEQUENCE</h2>
<h4>Sequence F: Jake/Avator reborn &#8211; one of the Omaticaya (7mins)</h4>
<p>77.30	Everything is backwards now. Out there is true world. In here is the dream.<br />
78.30	Col.doubts resolve. &#8220;Terminate mission! Legs back. Done deal. Get it done.&#8221;</p>
<p><img src="http://farm5.static.flickr.com/4010/4215795518_b9af379412.jpg" alt="a18" /><br />
80.30	&#8220;Every person is born twice.&#8221; Avatar to earn place among the people &#8211; forever.<br />
81.30	Initiation ceremony.<br />
83.00	Neytiri &amp; Jake kiss. With you, Jake. Mated for life.<br />
84.00	Videolog. Jake: &#8220;What the hell are you doing, Jake?&#8221;</p>
<h2>ACT TWO (b)</h2>
<h4>Sequence G: First betrayal, one hour to negotiate retreat  (12mins)</h4>
<p>84.30	Dozers roll in, Neytiri tries to wake him up//Jake eating //Avatar in danger.<br />
86.00	Jack goes in. // Avatar wakes up; jumps on vehicle &amp; kills video cameras.<br />
87.30	Robo-suits go in. Fight. // Colonel ID&#8217;s Jake on photo. &#8220;Get me a pilot.&#8221;<br />
88.00	Na&#8217;vi assemble &amp; prepare for attack.</p>
<p><img src="http://farm5.static.flickr.com/4059/4215795356_6227970174.jpg" alt="a09" /><br />
89.00	Neytiri: mated with him. Tsu&#8217;tey angry. &#8220;He&#8217;s not your brother!&#8221;<br />
89.30	Avatar: &#8220;I am Omaticaya. One of you.&#8221;<br />
90.00	Col. goes in to break the link. // Avatar falls. Tsu&#8217;tey doesn&#8217;t trust him anymore.<br />
90.30	Col. angry. &#8220;You let me down.&#8221; Grace explains forest biology &amp; pleads.<br />
93.00	Jake&#8217;s videolog: &#8220;a waste of time. They&#8217;ll never leave hometree.&#8221;<br />
94.00	Col. &amp; Parker: Minimal casulaties. Let&#8217;s pull the trigger.<br />
94.30	Trudy: Parker is running the gunships. Jake: Let me try. Parker: One hour.</p>
<h4>Sequence H: Diplomacy has failed. All-out war. Ordeal &amp; Death (12mins)</h4>
<p>96.00	Avatar pleads with Omaticaya. Neytiri: You&#8217;ll never be one. (=APPROACH)<br />
97.30	They&#8217;re coming. Military attack on a tree. Na&#8217;vi killed.<br />
99.00	Col.: One big tree. Diplomacy has failed. Let&#8217;s get this done. Fire!</p>
<p><img src="http://farm3.static.flickr.com/2556/4215024611_f375f9eb12.jpg" alt="a14" /></p>
<p>101.3	Moat frees Jake &amp; Grace: Help us! // Trudy defects. (=REWARD)<br />
103.0	The tree comes down. (=ORDEAL)<br />
105.0	Col.: Good work people!<br />
105.3	Neytiri bemoans dying father. (=ORDEAL) To Avatar: &#8220;Never come back!&#8221;<br />
106.3	Parker: pull the plug. Jake and Grace&#8217;s avatars fall. Na&#8217;vi flee.</p>
<p>FADE TO BLACK</p>
<h2>ACT THREE</h2>
<h4>Sequence I: Na&#8217;vi armies prepare for battle (12mins)</h4>
<p>108.0	Trudy frees Jake, Grace &amp; Norm (=REWARD); they run to the ships.<br />
109.3	Col. notified, runs after them, shoots. They fly off. (=THE ROAD BACK)<br />
111.0	Grace is hurt. Hauling up the lab, fly to the Tree of Souls.<br />
112.0 Jake: The people can help you. Grace: Why would they help us?</p>
<p>113.0	Omaticaya assemble at the Tree of Souls.<br />
114.0	Jake VO: &#8220;Take it to a whole new level,&#8221; He tames Toruk and flies it.<br />
115.0	Omaticaya praying at the Tree of Souls. Avatar arrives on Toruk.<br />
117.3 Avatar calls on Tsu&#8217;Tey: I will fly with you. Praying for Grace.<br />
121.0	Grace dies; with Eywa now. Avatar back to Omaticaya. (=ORDEAL)<br />
122.0 Avatar rallying Omaticaya:	Send a message! OUR land! (=RESURRECTION)<br />
124.0	Recruiting more tribes.</p>
<h4>Sequence J:  Military prepare and attack (17mins)</h4>
<p>125.0	The Colonel rallying his troops: &#8220;Fight terror with terror!&#8221;<br />
126.3	Jake is briefed by friends on the plans: 0600 tomorrow.<br />
128.0	Avatar prays to Eywa, who protects the balance of life. (=ORDEAL)<br />
129.3	Next day: Helis attack, carrying explosives.<br />
131.0	Na&#8217;vi attack: sky and ground. Casualties on both sides.<br />
134.3	Engage all hostiles! Scorpions: pursue and destroy!<br />
136.0	Trudy intervenes: &#8220;You&#8217;re not the only one with a gun.&#8221;<br />
137.0	On the ground: major casualties. Trudy sacrifices herself and ship.<br />
138.3	Avatar can&#8217;t reach Tsu-tey, Norm, Trudy.<br />
138.0	Preparing bomb for dropping.<br />
139.3 Avatar to Neytiri: do NOT attack. An order.<br />
140.0	Hold position&#8230; Animals come in to the rescue. Eywa&#8217;s heard you. (=REWARD)</p>
<p><img src="http://farm5.static.flickr.com/4017/4215024577_00de1e9a42.jpg" alt="" /></p>
<h4>Sequence K: Final Confrontation (15mins)</h4>
<p>142.0	30 seconds to payload drop&#8230; Avatar intervenes.<br />
143.0	Bombship falls &amp; explodes; battle moves from the sky to the ground.<br />
145.0	Col. moves towards camp, Neytiri attacks, trapped under killed animal.<br />
146.3	Avatar appears, duels with Colonel. (=RESURRECTION)</p>
<p><img src="http://farm3.static.flickr.com/2617/4215795464_178bfc7707.jpg" alt="a16" /></p>
<p>148.0	&#8220;Hi Sully&#8230; How does it feel to betray your own race? Time to wake up.&#8221;<br />
149.0	Jake has trouble breathing. Neytiri kills the Col. with bow &amp; arrows.<br />
151.0 Neytiri finds Jake, gives him oxygen. &#8220;I see you.&#8221;</p>
<h4>Sequence L: Aftermath &amp; New Life as a Na&#8217;vi</h4>
<p>152.0 &#8220;The aliens returned to their dying world.&#8221;<br />
152.3 Last video log. I don&#8217;t want to be late for my own party. Signing off.<br />
154.0 Avatar: Na&#8217;vi Ceremony. Reborn as Avatar.<br />
154.3 THE END</p>
<p>______________________________</p>
<h3>ACT ONE</h3>
<p>The end of Act One is not entirely obvious to me because unlike the Mid Point and Act Two, I don&#8217;t believe Cameron used a FADE TO BLACK &#8211; or else I&#8217;ve missed it.</p>
<p>Here&#8217;s my reasoning for putting the first act break where I did in the breakdown.</p>
<p>Jake&#8217;s longing is to get new legs. When the Col. says &#8220;I look after my own&#8221; and he promises Jake new legs in return for intel, this is a CALL TO ADVENTURE for Jake. There is no REFUSAL and he immediately accepts/CROSSES THE THRESHOLD by promising the Colonel he will report back to him (&#8220;Hell yes!&#8221;).</p>
<p>More important in this story from a structural perspective will be Jake&#8217;s INNER JOURNEY of realisation that he belongs in the world of the Na&#8217;vi, where he has REAL legs already. The INNER CALL TO ADVENTURE is the sensation of how much he loves his new body and the fact that he can walk and run. However, he REFUSES THE CALL by going back to the base and returning to the military program.</p>
<p>The SEPARATION from Jake&#8217;s ORDINARY WORLD happens in a number of stages. You can say that the arrival on Pandora is a first separation, from planet Earth. The first science sortie as an Avatar is the second and the physical separation from his team when he escapes the wild animal is the final one. Symbolic action for this Separation is the jump off the waterfull, a typical &#8216;Point of No Return&#8217;.</p>
<p>Early in the first sequence, we see Jake&#8217;s longing and his flaw: he wants his legs back. But he can&#8217;t do anything about it as he doesn&#8217;t make enough money. His wheelchair is also perceived as his flaw, as becomes clear when one of the military makes the comment &#8220;That is just &#8230; wrong.&#8221; He doesn&#8217;t belong in this military world.</p>
<p>Unlike the usual Hero&#8217;s Journey, in which we leave the ORDINARY WORLD at the end of Act One, the CALL TO ADVENTURE introduces Jake to a SPECIAL WORLD &#8211; that of his Avatar. This structure is similar to movies such as BACK TO THE FUTURE.</p>
<p>Jake meets with Grace, his ORDINARY WORLD MENTOR. However it is not until he meets her in the SPECIAL WORLD that she assumes her role of giving him &#8216;advice&#8217; (&#8220;Don&#8217;t play with that!&#8221;) and guide him. Later, he will meet his SPECIAL WORLD MENTOR in the shape of Neytiri.</p>
<h3>ACT TWO</h3>
<p>In the SPECIAL WORLD of Pandora&#8217;s jungle, Jake is immediately confronted with a number of tests. The first is the Titanotheres, the second a Thanator. In both cases, he follows the advice from Grace. Once separated, he will need to develop new skills to withstand the Viperwolfs and here he needs the help from his new SPECIAL WORLD MENTOR, Neytiri.</p>
<p>Act IIa is essentially a succession of tests in a positive, optimistic atmosphere, leading to the Mid Sequence that reverses it all. By completing the ceremony and becoming one of the Omaticaya and mating with Neytiri, Jake&#8217;s Avatar has now committed to the Na&#8217;vi and betrayed the humans.</p>
<p>Immediately after the Mid Sequence, the Avatar proves his allegiance to the Na&#8217;vi by attempting to stop the bulldozers on their way to Hometree. Back at the base,  Jake is given a last chance and a deadline (one hour) to negotiate and make the Omaticaya retreat.</p>
<p>But the negotiations fail and the military attack and bring down Hometree, at the cost of many casualties.</p>
<p>This lowest point in the story is the ORDEAL (Crisis) for both Jake and his Avatar. They are arrested; the Avatar by the Omaticaya and Jake by the military. Next they are freed, each by their respective ally: Moat and Judy. This release (REWARD) completes the ORDEAL stage and allows the Hero to set out on the ROAD BACK.</p>
<h3>ACT THREE</h3>
<p>The last act is not a straightforward battle-confrontation-resolution-aftermath, because the story is explicitly told on two levels.</p>
<p>While the armies prepare for the final confrontation, we see Jake&#8217;s Avatar praying to Eywa in what seems a redemptive, spiritual ORDEAL that seals his transformation in the INNER JOURNEY. The REWARD for this follows when later Neytiri says &#8220;Eywa has heard you&#8221;.</p>
<p>In the OUTER JOURNEY, the story climaxes in the duel with the Colonel and is resolved with the death of the Colonel and the survival of Jake.</p>
<p>The INNER JOURNEY climax lies in the movie&#8217;s last sequence, when we see Jake&#8217;s last video log about his choice to leave the base forever.</p>
<p>The very last shot before the credits seals this choice, when the Avatar opens his eyes and we know that Jake will continue his life as a Na&#8217;vi.</p>
<p>Your comments, please!</p>
<p>______________________________</p>
<p>Could AVATAR have been a more satisfying story in any way? <a href="http://www.boingboing.net/2009/12/29/five-storytelling-ri.html">Probably</a> (thanks MM).</p>
<p>Would it have been equally successful? Who knows&#8230;</p>
<p><a href="http://io9.com/5439122/meet-the-most-successful-film-of-2010-already">Who cares.</a></p>
<h2>OVERVIEW</h2>
<h4>ACT I, 3 Sequences (31mins)<br />
ACT IIa, 3 Sequences (46mins)<br />
MID SEQUENCE (7mins)<br />
ACT IIb, 2 Sequences (24mins)<br />
ACT III 3 Sequences (46mins)</h4>
<p><a href="http://www.mypdfscripts.com/treatments/avatar-scriptment">Compare this structure with James Cameron&#8217;s scriptment of AVATAR.</a></p>
<h4>Total: 12 Sequences (154mins)</h4>
<p>(*)If you can think of any other successful films about the same theme, tell us in the comments.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 57px; width: 1px; height: 1px;"><span style="font-family: verdana; color: #ffffff; font-size: x-small;"><span style="font-family: verdana; color: #f99663; font-size: x-small;"><span style="color: #ffffff;"><span style="color: #f99663;"><span style="color: #ffffff;"><span style="color: #ffffff;"><span style="color: #f99663;"><span style="color: #f99663;"><span style="color: #f99663;"><span style="color: #f99663;"><span style="color: #f99663;"><span style="color: #ffffff;"><span style="color: #f99663;"><span style="color: #f99663;"><span style="color: #ffffff;"><span style="color: #f99663;"><span style="color: #ffffff;">And the only myth that is going to be worth thinking about in the immediate future is one that is talking about the planet, not the city, not these people, but the planet, and everybody on it.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
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		<title>Structure: Shaun of the Dead</title>
		<link>http://thestorydepartment.com.au/structure-shaun-of-the-dead/</link>
		<comments>http://thestorydepartment.com.au/structure-shaun-of-the-dead/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 13:00:13 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Structure Analysis]]></category>

		<guid isPermaLink="false">http://thestorydepartment.com.au/?p=5184</guid>
		<description><![CDATA[Shaun of the Dead (S. Pegg &#38; E.Wright, 2004) was my first iTunes movie download. I needed it urgently and the download was quick &#38; cheap.
Pure craftmanship. No wonder the &#8216;zomcom&#8217; made $30m worldwide
This is comedy only the Brits can do well. Simon &#8216;Shaun&#8217; Pegg wrote it together with director Edgar Wright, both seasoned comedians [...]]]></description>
			<content:encoded><![CDATA[<h4>Shaun of the Dead (S. Pegg &amp; E.Wright, 2004) was my first iTunes movie download. I needed it urgently and the download was quick &amp; cheap.</h4>
<h4>Pure craftmanship. No wonder the &#8216;zomcom&#8217; made $30m worldwide</h4>
<h4>This is comedy only the Brits can do well. Simon &#8216;Shaun&#8217; Pegg wrote it together with director Edgar Wright, both seasoned comedians with perfect  timing.<span id="more-5184"></span></h4>
<h2 style="text-align: left;"><span style="font-weight: normal;">ACT ONE</span></h2>
<h4>Sequence A: The Need to Live a Little (13mins)</h4>
<p><a href="../wp-content/uploads/2009/12/SOTD-Live-a-litte.jpg"><img title="SOTD - Live a litte" src="../wp-content/uploads/2009/12/SOTD-Live-a-litte.jpg" alt="SOTD - Live a litte" width="450" height="203" /></a></p>
<p>00.00    Studio leaders (&amp; Dan Mudford&#8217;s cool soundtrack)<br />
01.00    Liz: I want to live a little! Shaun: Okay. Tomorrow.<br />
03.30    Titles<br />
04.00    Shaun, living as a zombie at home with Ed, gaming.<br />
05.00    Peter: Ed has to leave. Not students anymore.<br />
06.00    Shaun can&#8217;t tell Ed. Ed: Ain&#8217;t doing nothing for Pete.<br />
07.30    Liz&#8217;s VM message: book table for 8, not 7.<br />
08.30    Nelson&#8217;s corner shop. / Person faints at bus stop.<br />
09.00    Work: Team mocks &amp; ignores Shaun. / Selling.<br />
10.30    Stepdad Philip: See you tomorrow. With flowers!<br />
11.30    Shaun ignores Liz&#8217;s call to look professional. 8pm.<br />
12.00    Buying flowers for mum. Sees man eating pigeon.<br />
(Inciting Incident of the Zombie story)</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Pigeon-Eater.jpg"><img title="SOTD - Pigeon Eater" src="../wp-content/uploads/2009/12/SOTD-Pigeon-Eater.jpg" alt="SOTD - Pigeon Eater" width="450" height="200" /></a></p>
<h4>Sequence B: Shaun&#8217;s World is Falling Apart (13mins)</h4>
<p>13.00    Bus: people coughing. Yvonne: house, grown up.<br />
13.30    Booking restaurant &#8211; forgot. No tables left.<br />
14.30    Liz: What&#8217;s the plan? Winchester? Liz hangs up.<br />
(Inciting Incident of Inner Journey /Love Story)<br />
<a href="../wp-content/uploads/2009/12/SOTD-Liz-hangs-up.jpg"><img title="SOTD - Liz hangs up" src="../wp-content/uploads/2009/12/SOTD-Liz-hangs-up.jpg" alt="SOTD - Liz hangs up" width="450" height="202" /></a></p>
<p>15.30    Liz doesn&#8217;t want to see you.<br />
16.00    Arguing w/ Liz. All promises. David: 9 lives are up.<br />
17.30    Flowers &#8220;to wonderful mum&#8221;. Liz: gotta do something.<br />
18.30    To Winchester with Ed: keep drinking! Very drunk.<br />
20.00    All &#8220;rich, interesting characters&#8221; in Winchester.<br />
22.00   Ext. (D.I.) Couple: guy&#8217;s head falls off. &#8220;White Lines.&#8221;<br />
22.30    Pete: Crackhead bit me. Sort your life out, mate!<br />
(PP1 Inner Journey / Love Story)</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Board-Wide.jpg"><img title="SOTD - Board Wide" src="../wp-content/uploads/2009/12/SOTD-Board-Wide.jpg" alt="SOTD - Board Wide" width="450" height="199" /></a></p>
<h2 style="text-align: left;">ACT TWO</h2>
<h4>Sequence C: Remove head or destroy brain. (13mins)</h4>
<p>25.30    Note to self: <em>Go round mums &#8211; Get Liz Back &#8211; Sort Life out!</em><br />
26.30    Corner shop: blood (D.I.). Doesn&#8217;t notice, leaves.<br />
27.00    Street full of zombies &amp; dead.<br />
27.30    TV Reports. Ed: girl in the garden.<br />
29.00    Girl: She&#8217;s so drunk! She&#8217;s impaled &#8211; but she comes back.<br />
(PP1 Outer Journey / Zombie Story)</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Impaled.jpg"><img title="SOTD - Impaled" src="../wp-content/uploads/2009/12/SOTD-Impaled.jpg" alt="SOTD - Impaled" width="450" height="204" /></a></p>
<p>31.00    Calling. Have a sit down. Zombie inside.<br />
33.00    TV Anchor advises: Removing head or destroying brain.<br />
33.30    Outside, throwing stuff at zombies&#8217; heads.<br />
34.30    Knock one down. TV: symptoms &#8216;bitten&#8217;.<br />
35.30    Pete out. Mum calls. Not bitten but Philip has been.<br />
37.00   Plan: Go to Mum&#8217;s, kill Phil, Grab Liz. Go to the Winchester.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Plan.jpg"><img title="SOTD - Plan" src="../wp-content/uploads/2009/12/SOTD-Plan.jpg" alt="SOTD - Plan" width="450" height="202" /></a></p>
<h4>Sequence D: Saving Mum and Philip. (9mins)</h4>
<p>38.30    Zombies outside. Shaun goes to Wee; Pete in shower.<br />
40.30    Outside. Rush to car, avoid zombies. Drive off.<br />
42.00    At Mum&#8217;s, Ed eyes Phil&#8217;s Jaguar. Shaun goes in. Ed stays with car.<br />
43.00    I&#8217;ll deal with Philip. He&#8217;s watching TV, he is okay. Or not?<br />
44.30    Shaun questions mum about Philip. &#8220;How much do you love him?&#8221;<br />
46.00    Ed totalled car. Zombies attack, Philip bitten.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Totalled.jpg"><img title="SOTD - Totalled" src="../wp-content/uploads/2009/12/SOTD-Totalled.jpg" alt="SOTD - Totalled" width="450" height="201" /></a></p>
<h4>MID Sequence: Saving Liz &amp; Co, losing Philip. (8mins)</h4>
<p>47.00    Leaving Mum&#8217;s, Ed drives Jag. Shaun runs.<br />
48.30    Zombies outside Liz&#8217;s. Shaun climbs up.<br />
49.00    Take you somewhere safe. About Survival. To the Winchester!<br />
51.00    Ed speeds off, dodging zombies. Shaun introduces: Liz/Mum.<br />
52.30    Philip&#8217;s dying redemption: &#8220;Always loved you, Shaun.&#8221;<br />
54.00    Philip zombie. Escaping from car. Surrounded. Walk.<a href="http://thestorydepartment.com.au/wp-content/uploads/2009/12/SOTD-Walking.jpg"><img class="size-full wp-image-6331 alignnone" title="SOTD - Walking" src="http://thestorydepartment.com.au/wp-content/uploads/2009/12/SOTD-Walking.jpg" alt="SOTD - Walking" width="450" height="202" /></a></p>
<h4>Sequence E: Approaching the inmost cave (10mins)</h4>
<p>55.00    All walking. David: where going? Other group with Yvonne.<br />
57.00    Mum: Jill &amp; Derrick live here. Derrick attacks &amp; impaled.<br />
59.00    Zombies surrounding Winchester.<br />
60.00    Learning zombie behaviour.<br />
61.00    Moving forward. Works. Door shut. Stay in character!<br />
62.30    Ed takes phone call. Shaun angry. Distracts zombies.<br />
64.00    They go in via broken window.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Shaun-distracts.jpg"><img title="SOTD - Shaun distracts" src="../wp-content/uploads/2009/12/SOTD-Shaun-distracts.jpg" alt="SOTD - Shaun distracts" width="450" height="201" /></a></p>
<h4>Sequence F: Inside the Cave / the Winchester (10mins)</h4>
<p>64.30    Pub empty. Shaun has been gone for 20mins.<br />
66.30    Having a drink. Shaun returns.<br />
67.30    David doesn&#8217;t trust Shaun. Liz: plan?<br />
69.00    Shaun switches electricity on. Zombies outside.<br />
70.00    Shaun admits: zombies followed. Ed makes noise; surrounded.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Shaun-makes-noise.jpg"><img title="SOTD - Shaun makes noise" src="../wp-content/uploads/2009/12/SOTD-Shaun-makes-noise.jpg" alt="SOTD - Shaun makes noise" width="450" height="198" /></a></p>
<p>71.00    Bartender zombie appears; &#8220;Don&#8217;t Stop Me Now&#8221;. Bartender out.<br />
73.30    Gun is loaded. 29 shells.</p>
<h4>Sequence G: The Ordeal (16mins)</h4>
<p>74.00    Zombies come in.  Liz looks after Barbara. She&#8217;s bitten.<br />
77.00    Shaun &amp; Mum. David wants to shoot her: She&#8217;s a zombie. Shaun: No!<br />
78.00    Mexican standoff with bottles.<br />
78.30    Shaun to David: You&#8217;re in love with Liz. David: you hero hypocrite!<br />
80.00    Liz takes control: don&#8217;t fall apart. Mother is zombie, Shaun kills her.<br />
81.00    David says sorry, Zombies come in, take David.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-David.jpg"><img title="SOTD - David" src="../wp-content/uploads/2009/12/SOTD-David.jpg" alt="SOTD - David" width="450" height="201" /></a></p>
<p>83.00    Full-blown zombie attack.<br />
83.30    Ed is bitten by Pete. Shaun shoots him. Zombies close in.<br />
85.30   Trapped in basement. Shaun redeems himself. Liz comforts him.<br />
87.30    Ed: I want to be shot. Have a fag now.<br />
89.30    Zombies come through &#8211; leaving the cave via lift.</p>
<h2>ACT THREE</h2>
<h4>Sequence H: Climax (2mins)</h4>
<p>90.00    Going up, outside. Explosion. Army arrives.<br />
91.00    Yvonne.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Yvonne.jpg"><img title="SOTD - Yvonne" src="../wp-content/uploads/2009/12/SOTD-Yvonne.jpg" alt="SOTD - Yvonne" width="450" height="202" /></a></p>
<h4>Sequence I: Aftermath (2mins)</h4>
<p>91.30    6 months on. TV report: Good use for zombies.<br />
93.00    Shaun &amp; Liz watch news report.<br />
93.30    Shaun into garden shed. Gaming with Ed.</p>
<p><a href="../wp-content/uploads/2009/12/SOTD-Zombie-Game.jpg"><img title="SOTD - Zombie Game" src="../wp-content/uploads/2009/12/SOTD-Zombie-Game.jpg" alt="SOTD - Zombie Game" width="450" height="204" /></a></p>
<p>Note: D.I. = Dramatic Irony. This is information the audience sees but the character doesn&#8217;t.</p>
<h4>STORY STRUCTURE</h4>
<p>For a broader look at the film, check out fellow blogger Merrel Davis&#8217; piece <a href="http://www.merreldavis.com/blog/2009/09/18/shaun-of-the-dead-how-do-you-pegg-it-when-you-wright/">&#8220;How do you Pegg it when you Wright?&#8221;<br />
</a></p>
<p>As usual, I will focus on the Hero and the key turning points.</p>
<h4>The Hero</h4>
<p>Shaun&#8217;s strengths: he is funny and he loves Liz.<br />
Shaun&#8217;s flaw&#8217;s: he is lazy, lacks responsibility and he loves the Winchester more than he loves his girlfriend.</p>
<h4>The Journey</h4>
<p>Outer Journey: to get his girlfriend back.<br />
Inner Journey: to grow up.</p>
<p>Note how &#8211; like in many successful movies &#8211; the hero needs to complete the Inner Journey before he can achieve his goal of the Outer Journey.</p>
<h4>Inciting Incident</h4>
<p>The first zombie action Shaun witnesses, is the man in the little park eating the pigeon. Before that, we saw other &#8216;weird&#8217; events but none of them beyond logic.</p>
<h4>Call to Adventure</h4>
<p>When Liz hangs up the phone, Shaun knows he needs to act. But rather than take the appropriate action (sort his life out), he &#8216;refuses the call&#8217; and tries to make her change her mind. Meanwhile, he also keeps refusing the call of the zombies.</p>
<h4>Mentors</h4>
<p>The story has two mentors, who travel opposite journeys.</p>
<p>Pete steps in at the right time to tell Shaun he needs to get his act together (22:30). Right after that, Shaun rights the note to himself, which will propel him into action the next morning. This mentor will become a shapeshifter and attack Ed at the end of the story (83:30).</p>
<p>Despite his genuine advice to Shaun to bring his mum flowers (10:30), Philip starts as an antagonist. He turns out a shapeshifter when at the mid point he opens his heart and redeems himself (52:30). He was a mentor all along.</p>
<p>could be seen as mentors. Philip</p>
<h4>Plot Point One / Crossing the First Threshold</h4>
<p>Act One has a clear ending as it is the end of a day and we&#8217;re reminded of Shaun&#8217;s objectives the next morning: <em>Go round mums &#8211; Get Liz Back &#8211; Sort Life out!</em>. The Zombies will be the obstacle to achieving these objectives.</p>
<h4>Mid Point</h4>
<p>With the death of Philip, the first casualty within Shaun&#8217;s circle, things get a lot more serious. It is also a first symbolical step in his growing up: the loss of the father figure.</p>
<h4>Plot Point Two / Ordeal and Reward</h4>
<p>In order to grow up, Shaun will also have to let go of his mother. The death of David is important because he was interested in Liz. In a sense both characters could be seen as reasons why Shaun could not fully commit to Liz.</p>
<p>What follows feels like the final showdown with the zombies &#8211; and in a sense it is, as later the army does the job for our heroes &#8211; but within Shaun&#8217;s journey(s), we&#8217;re still in Act Two.</p>
<p>True to the genre, we have a long Ordeal scene, ending in the hero&#8217;s redemption. Only then does he find the controls for the lift (Reward) that will bring them outside safely.</p>
<h4>Crossing the Threshold</h4>
<p>Once outside, almost immediately we have an extremely brief climax when the army arrives and overpowers the zombies.</p>
<h4>Aftermath / Return with the Elixir</h4>
<p>We have a glimpse of Shaun&#8217;s new life with Liz &#8211; and his secret in the shed.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 3911px; width: 1px; height: 1px;">
<h4>Sequence J:</h4>
</div>
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		<title>Structure: The Untouchables</title>
		<link>http://thestorydepartment.com.au/structure-the-untouchables/</link>
		<comments>http://thestorydepartment.com.au/structure-the-untouchables/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 13:00:06 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[3-act structure]]></category>
		<category><![CDATA[act one]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[hero's journey]]></category>
		<category><![CDATA[normal life]]></category>
		<category><![CDATA[story structure]]></category>

		<guid isPermaLink="false">/?p=437</guid>
		<description><![CDATA[A structural overview of The Untouchables
(David Mamet, 1986)
David Mamet has never equaled the tremendous power of his eighties screenplays. The Postman Always Rings Twice, The Verdict, The Untouchables and even his own directorial debut House of Games, starring his then wife Lindsay Crouse.
The Untouchables has always been my favorite. De Palma turned the script into [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A structural overview of The Untouchables</strong></p>
<h3>(David Mamet, 1986)</h3>
<h3>David Mamet has never equaled the tremendous power of his eighties screenplays. The Postman Always Rings Twice, The Verdict, The Untouchables and even his own directorial debut House of Games, starring his then wife Lindsay Crouse.</h3>
<h3>The Untouchables has always been my favorite. De Palma turned the script into the most cinematic of Mamet&#8217;s writing.<span id="more-437"></span></h3>
<h2 style="text-align: center;"><strong>SPOILER WARNINGS (ENTIRE ARTICLE)<br />
</strong></h2>
<p>Based on the 1959 TV series, this crime drama takes place during the Prohibition era. It follows the autobiographical accounts of Eliot Ness, played by Kevin Costner and fellow cop Jim Malone’s (Sean Connery) as they bring down Al Capone, played by the sly Robert DeNiro.</p>
<p>The opening scene features the quote “You can get further with a kind word and a gun than just a kind word.” These were Mamet&#8217;s own words, about the tough neighborhood he grew up in.</p>
<h2 style="text-align: center;">ACT ONE</h2>
<h3>SEQUENCE A: The Law of the Land (15mins)</h3>
<p>00.00	Titles<br />
02.30	Capone at the barber&#8217;s: 1930, Chicago is city at war.<br />
03.00	Guns are necessary but violence is not good business.<br />
<strong> 05.00	Bomb kills girl at pub that doesn&#8217;t buy from Capone. (=Inc.Inc.)</strong></p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-18.jpg"><img class="aligncenter size-full wp-image-5697" title="ES_110402-18" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-18.jpg" alt="ES_110402-18" width="450" height="223" /></a><br />
06.30	Ness at home before work. Wife: You&#8217;ll make a good 1st impression.<br />
08.00	Ness: Not just a showpiece program. The law of the land.<br />
09.00	Briefing to the flying squad. Stop drinking! Canadian shipment: raid.<br />
10.30	Preparing raid, waiting. Being married. Journo mistaken for gangster.<br />
<strong> 13.00 Raid fails. Pic with umbrella. (Capone has insider w/ Police =Call to Adventure)</strong></p>
<h3>SEQUENCE B: Hiring the Mentor and Allies (20mins)</h3>
<p><a href="../wp-content/uploads/2008/07/ES_110402-17.jpg"></a><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-16.jpg"><img class="aligncenter size-full wp-image-5695" title="ES_110402-16" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-16.jpg" alt="ES_110402-16" width="450" height="223" /></a></p>
<p>15.30	Meeting Malone. First rule of law enforcement: go home alive.<br />
19.00	Capone reads the news, satisfied, schadenfreude.<br />
20.30 Dead girl&#8217;s mother comes to see him: You will put a stop to them.<br />
22.30	Goes to visit Malone. He refuses the call. Beat cop, how can I help?<br />
24.30	Ness goes home, listen to radio with wife.<br />
25.30	Wallace: no Capone tax return since &#8216;26. Malone comes in<br />
26.30	Malone comes in. Let&#8217;s go; these walls have ears.<br />
27.00	Malone: What are you prepared to do? All the way. The Chicago way.<br />
28.30	Malone: Who can you trust. Afaid of rotten apple? Get it off the tree.<br />
29.30	Shooting gallery: best shot? George Stone. Giuseppe Petri.<br />
32.00	Ready to go to work? Four Untouchables leave Treas. Dept., armed.</p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-22.jpg"><img class="aligncenter size-full wp-image-5696" title="ES_110402-22" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-22.jpg" alt="ES_110402-22" width="450" height="223" /></a><br />
<strong> 33.00	Post Office raid. &#8216;To cross Capone&#8217;. Walk through this door. (=PP1/Crossing the Threshold)</strong><br />
34.30	Debrief with cigars. Saint of the Lost Causes. Photo.</p>
<h2 style="text-align: center;">ACT TWO</h2>
<h3>SEQUENCE C: Defying the enemy (10mins)</h3>
<p>35.30	Capone: Baseball speech. Teamwork vs. going alone. Kills gangster.<br />
38.00	Ness home.<br />
39.30	Wallace: All Capone business is legitimate. He has no income.<br />
40.00	John O&#8217;Shea. You guys are &#8216;untouchable&#8217;. Is that the thing?<br />
42.00	Nitti: Nice to have a family. Take care nothing happens to them.<br />
42.30	Eliot panics, runs inside.<br />
43.00	Evacuation. / International shipment coming in.<br />
44.30	Wallace: get him on tax evasion. How to link him to the money?</p>
<h3>SEQUENCE D: Canadian Border (14mins)</h3>
<p>45.30	Briefing at the Canadian border. Take the battle to them.</p>
<p><a href="../wp-content/uploads/2008/07/photo-1.jpg"><img title="photo-1" src="../wp-content/uploads/2008/07/photo-1.jpg" alt="photo-1" width="450" height="195" /></a></p>
<p>47.00	Malone&#8217;s: Wait and watch. -Are you my tutor? -Yes Sir. That I am.<br />
49.00	Action on the bridge. Watching. Malone: Shoot to kill. Stone: Yes.<br />
50.30	On horses. Early shot. Going in.<br />
53.00	Malone captures gangster with paperwork. Wallace shows courage.<br />
54.00	Ness kills gangster in self-defense. Malone: You rather it was you?<br />
56.00	Questioning prisoner. Wallace has books. Prisoner doesn&#8217;t talk.</p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-8.jpg"><img class="aligncenter size-full wp-image-5699" title="ES_110402-8" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-8.jpg" alt="ES_110402-8" width="450" height="223" /></a><br />
<strong> 58.00	Malone shoots body. Mountie objects. Ness: Not from Chicago. (=Mid Point)</strong></p>
<h3>SEQUENCE E: Reversal &#8211; Touchables (8mins)</h3>
<p>59.00	Capone: I want him dead.<br />
59.30 At home. -Are you careful? -As mice. &#8220;The man who got Al Capone.&#8221;<br />
60.30	Subpoena. Gangster in elevator w/ Wallace. D.I.: Nitti operates lift.<br />
62.00	Ness &amp; Malone: Nice to be married. -If you can stand the pain. Shots.<br />
62.30	Elevator covered in blood: &#8220;Touchables.&#8221;<br />
65.00	Chief Dorsett: Better not to get involved.</p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-9.jpg"><img class="aligncenter size-full wp-image-5700" title="ES_110402-9" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-9.jpg" alt="ES_110402-9" width="450" height="223" /></a><br />
66.00	Ness to Capone&#8217;s hotel: Confrontation on the stairs.</p>
<h3>SEQUENCE F: Sacrifices (15mins)</h3>
<p>67.00	Regrouping. DA drops case without witness. Malone: stall the guy.<br />
70.30	Bookkeeper will be going out of town.<br />
71.00	Malone: need bookkeeper. Chief Dorsett: Dead man talking. Fight.<br />
73.30	Ness stalls the DA.<br />
74.00	Malone calls Stone: my place rightaway. Know where Payne is.<br />
74.30	Capone: Somebody messes with me? I&#8217;m gonna mess with him.<br />
75.30	D.I.: Nitti at Malone&#8217;s. Malone chases other man. Shot by Nitti.<br />
79.00	Malone dying // Capone at Opera.</p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-11.jpg"><img class="aligncenter size-full wp-image-5701" title="ES_110402-11" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-11.jpg" alt="ES_110402-11" width="450" height="223" /></a><br />
<strong> 80.00	Ness at Malone&#8217;s. Train tables. -What are you prepared to do? (PP2/Ordeal)<br />
</strong></p>
<h2 style="text-align: center;">ACT THREE</h2>
<h3>SEQUENCE G: The Train Station Steps (10mins)</h3>
<p>82.30	Ness &amp; Stone. Train leaving at 12.05h. We&#8217;ll be there.<br />
83.00	11.55h Waiting. Woman with pram.<br />
87.30	Ness helps woman. Gangsters appear.<br />
88.30	Shot. Pram goes down. Shootout.</p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-12.jpg"><img class="aligncenter size-full wp-image-5702" title="ES_110402-12" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-12.jpg" alt="ES_110402-12" width="450" height="223" /></a><br />
90.30	Mexican standoff. Stone takes out Payne&#8217;s guard.</p>
<h3>SEQUENCE H: Is that Justice? (15mins)</h3>
<p>92.00	Court: Payne admits disbursements to Capone. Nitti has gun.<br />
95.00	Taking Nitti outside. Shoots at cop and runs.</p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-13.jpg"><img class="aligncenter size-full wp-image-5703" title="ES_110402-13" src="http://thestorydepartment.com.au/wp-content/uploads/2009/11/ES_110402-13.jpg" alt="ES_110402-13" width="450" height="223" /></a></p>
<p>97.00	Chase onto roof. Nitti provokes, Ness pushes. Nitti falls.<br />
102.3	Stone gives Ness list of bribed jury members.<br />
<strong> 103.0	Judge looks at list. No evidence. Ness talks to judge in private. (=Climax/Resurrection)</strong><br />
104.3	Judge swaps juries. Capone objects. Judge overrules.</p>
<p><a href="../wp-content/uploads/2008/07/ES_110402-15.png"><img title="ES_110402-15" src="../wp-content/uploads/2008/07/ES_110402-15.png" alt="ES_110402-15" width="450" height="223" /></a></p>
<p>105.0	Capone&#8217;s lawyer: guilty. Never stop fighting till the fight is done.</p>
<h3>Aftermath (4mins)</h3>
<p>107.3	Newspaper clippings: &#8220;So much violence&#8221;.<br />
109.3	Stone gives Ness Malone&#8217;s key. -He&#8217;d have wanted a cop to have it.<br />
110.3	Journo: Going to repeal prohibition? Ness: Then I&#8217;ll have a drink.<br />
111.3	The End.</p>
<h3>When I find the time, I will elaborate on the Key Turning Points.</h3>
<p>Meanwhile, please give me your feedback in the comments as I&#8217;m in two minds about the Inciting Incident / Call to Adventure. If the bomb explosion is the Inciting Incident, technically the mother of the child would be the Herald, calling Ness to his journey. On the other hand, it&#8217;s really when Ness realises the police is not to be trusted that he reverts to his Mentor for advice, which will lead him to the journey.</p>
<p>I know all of this is academic and the first act works a treat because it&#8217;s clear the odds are stacking up against Ness in a big way; his world is not as rosy and controllable as he thought it were.</p>
<p>The device of the photographs to emphasise important moments lures me into thinking these are really the key turning points. In this case, the Inciting Incident and the Call to Adventure are one and the same: the moment Ness realises he&#8217;s looking like a fool with that umbrella and he needs to do something about it.</p>
<p>Your feedback, please!</p>
<p><em>(with thanks to Solmaaz Yazdiha)</em></p>
<p><em>See also: </em></p>
<ul>
<li><a href="/the-mid-points-in-the-untouchables/"><em>The Untouchables &#8211; The Mid Point(s)</em></a></li>
<li>
<address><em><a href="/the-untouchables-hiring-the-mentor/">The Untouchables &#8211; Hiring the Mentor</a></em><br />
</address>
</li>
</ul>
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		<title>Structure: A Beautiful Mind</title>
		<link>http://thestorydepartment.com.au/structure-a-beautiful-mind/</link>
		<comments>http://thestorydepartment.com.au/structure-a-beautiful-mind/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 14:00:00 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[3-act structure]]></category>
		<category><![CDATA[a beautiful mind]]></category>
		<category><![CDATA[akiva goldsman]]></category>
		<category><![CDATA[brian grazer]]></category>
		<category><![CDATA[hero's journey]]></category>
		<category><![CDATA[john nash]]></category>
		<category><![CDATA[Point of View]]></category>
		<category><![CDATA[ron howard]]></category>
		<category><![CDATA[russell crowe]]></category>

		<guid isPermaLink="false">http://thestorydepartment.com.au/?p=4530</guid>
		<description><![CDATA[A structural overview of A Beautiful Mind (2001).
It took me a while to appreciate this gem by Akiva Goldsman and directed by Ron Howard. Not sure why.
The film won four Academy Awards, including Best Picture, so I had a good reason for looking into it.
Screenwriter Goldsman had a personal attachment to the material. He created [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A structural overview of A Beautiful Mind (2001).</strong></p>
<h3>It took me a while to appreciate this gem by Akiva Goldsman and directed by Ron Howard. Not sure why.</h3>
<h3>The film won four Academy Awards, including Best Picture, so I had a good reason for looking into it.</h3>
<p>Screenwriter Goldsman had a personal attachment to the material. He created a method for training mental health workers and his parents had established a home for emotionally disturbed children.</p>
<blockquote><p><strong><em>“For me the source was both the biography and John Nash. I wanted to feel what I thought was the truth of those two objects.”</em></strong> -Akiva Goldsman</p></blockquote>
<p>I watched the film to study its Point of View. I learned a lot more. To me this film is about a journey from hubris to humility. In Akiva Goldsman&#8217;s story, the character of John Nash is a man obsessed by the genius of the mind, who learns to appreciate the genius of the heart.</p>
<h2>ACT ONE</h2>
<h3>SEQUENCE A: Hubris and Truly Unique Ideas. (15mins)</h3>
<p>00.00    TITLES<br />
01.30    Princeton &#8216;47. Mathematicians! Who&#8217;s the next Einstein?<br />
02.30    John Nash, the mysterious West-Virginian mathematician.<br />
05.00    Surprise &#8211; a roommate: drunk Charles Herman.<br />
07.00    Drinking with Charles: I want to find truly original idea.<br />
08.30    Extract algorythm from pigeons. Plays &#8216;Go&#8217; with Martin.<br />
09.30     Angry at loss: Hubris! Cynically: &#8220;The great John Nash&#8221;<br />
11.00    Onto something: what if nobody loses? Charles: eat!<br />
12.30    Billiards, approaches girl too directly. Gets slap in the face.<br />
14.30    Mid-year review: no placement. Witnesses pen ceremony.</p>
<p>The sequence opens with Nash&#8217;s objective to find a truly original idea. His attitude to his fellow students may seem shy, but it&#8217;s clearly arrogant (his flaw). He considers himself superior to the others, those &#8216;hacks&#8217;. The sequence ends on the Inciting Incident: He&#8217;s been told he desperately needs to show results or he&#8217;s out.</p>
<p><img title="A_BEAUTIFUL_MIND-0" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-0.jpg" alt="A_BEAUTIFUL_MIND-0" width="450" height="253" /></p>
<h3>SEQ. B: Governing Dynamics &#8211; Opportunity calls (11mins)</h3>
<p>16.30    Desperate for new idea. Charles throws desk out.<br />
18.30    Blonde in bar &#8211; Governing dynamics: Adam Smith was wrong!<br />
21.00    In room, working on new theory.<br />
21.30    Professor acknowledges breakthrough: any placement OK.<br />
23.00    Celebration, with Sol &amp; Bender. Martin toasts, too.<br />
24.00    &#8217;53 Pentagon: summoned to decode Russion transmissions.<br />
26.00    Decodes, poses too many questions, asked to leave.</p>
<p>As a result of his academic breakthrough, Nash is asked to help the Pentagon with their code decyphering. It tickles his interest and he wants to know more.</p>
<p><img title="A_BEAUTIFUL_MIND-1" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-1.jpg" alt="A_BEAUTIFUL_MIND-1" width="450" height="253" /></p>
<h3>SEQ. C: Hubris Challenged: the Call of Romance (9mins)</h3>
<p>27.00    Sol &amp; Bender. Cover of fortune. Supposed to be just ME!<br />
29.00    Teaching &#8211; Alicia stands out: her solution to heat &amp; noise.<br />
31.00    Night. Parcher. &#8220;What can I do for the Dept. of Defense?&#8221;<br />
32.30    Crossing Threshold, into codebreaker labs in warehouses.<br />
35.00    They implant &#8216;radium diode&#8217; in his arm. Am I now a spy?</p>
<p>By crossing the threshold, John is now a major player in the Government&#8217;s attempts to locate and stop the Russian transport of a nuclear bomb.  His pride and arrogance hasn&#8217;t faltered as is clear from his behaviour among Sol &amp; Bender. Now John&#8217;s mission is clear, we&#8217;re ready to go into Act II.</p>
<p><img title="A_BEAUTIFUL_MIND-2" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-2.jpg" alt="A_BEAUTIFUL_MIND-2" width="450" height="253" /></p>
<h2>ACT TWO</h2>
<h3>SEQ. C: A World of Mystery and Imagination (11mins)</h3>
<p>36.00    Alicia in his office to ask him out for dinner.<br />
39.00    Party: sees suspicious men. Goes outside with Alicia.<br />
41.00    &#8216;A pair of odd ducks&#8217;. Shows her an umbrella shape in stars.<br />
42.30    Codes everywhere, compiles data &amp; prepares envelope.<br />
44.00    Delivers envelope with secret data to mail box.<br />
45.00    Picnic w/ Alicia, is being direct. They kiss.</p>
<p>The love subplot is set up, advanced and John is successful in keeping the two worlds separate.</p>
<p><img title="A_BEAUTIFUL_MIND-3" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-3.jpg" alt="A_BEAUTIFUL_MIND-3" width="450" height="253" /></p>
<h3>SEQ. D: Two conflicting journeys (17mins)</h3>
<p>47.00    Charles introduces Marcee. Marry Alicia&#8230; How to know?<br />
49.30    Late for Alicia&#8217;s birthday dinner. He proposes to her.<br />
52.00    Wedding &#8211; Parcher is there, too.<br />
53.00    Picked up by Parcher &#8211; Chase and gun fight.<br />
55.00    Home. Doesn&#8217;t talk to Alicia.<br />
56.30    Acts paranoid in class: sees men outside, stalking him.<br />
57.00    Complains to Parcher: &#8220;not what I signed up for!&#8221;<br />
57.30    Alicia is pregnant. Parcher: Help or Russians after you.<br />
59.00    Night at home: tells Alicia to go to sister&#8217;s. Not safe.<br />
60.00    Nat. Math Conf.: Charles there with Marcee for lecture.<br />
61.00    Men come in during lecture, John escapes, chase.<br />
62.00    Rosen, psychiatrist, introduces himself. John escapes.<br />
63.00    Taken away by Rosen and his men, screaming &#8220;Russians!&#8221;</p>
<p>It becomes harder and harder for John to manage his paranoia and his relationships start to suffer. At the conference he drops the ball completely and the public humiliation is a turning point: it has now become a medical issue.</p>
<p><img title="A_BEAUTIFUL_MIND-4" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-4.jpg" alt="A_BEAUTIFUL_MIND-4" width="450" height="253" /></p>
<h3>MID SEQ.: Alicia&#8217;s POV &#8211; Gaining awareness. (14mins)</h3>
<p>64.00    At hospital with Rosen. &#8220;Tell me who you see.&#8221;<br />
66.30    Rosen explains to Alicia about imaginary Herman.<br />
69.00    Alicia visits John&#8217;s office, sees evidence of madness.<br />
70.00    Alicia visits the house with mysterious mail box.<br />
71.00    Alicia visits John in hospital; envelopes unopened.<br />
74.30    John cut wrists: implant is gone.<br />
75.00    Rosen: schizophrenia. 10wks of shock treatment.</p>
<p>Now we know that John&#8217;s perception is unreliable, his POV no longer functions as that of the protagonist. Therefore we shift to the next &#8211; reliable &#8211; character with the greatest emotional objective: Alicia. We&#8217;ll stay within her POV until John has a plan again.</p>
<p><img title="A_BEAUTIFUL_MIND-5" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-5.jpg" alt="A_BEAUTIFUL_MIND-5" width="450" height="253" /></p>
<h3>SEQ. E: No meds: sliding back into darkness. (13mins)</h3>
<p>77.30    One year later. Alicia &amp; Sol. How are you coping?<br />
79.00    Sol: Other things besides work. John: What are they?<br />
81.30    John holding baby, deflated. Alicia takes him away.<br />
82.30    Alicia: talk to people. Take out the garbage.<br />
83.00    Talking to who? -Garbage man. -Not at night. -Here they do.<br />
84.00    Rejecting Alicia in bed. She breaks down.<br />
86.00    Alicia works overtime.<br />
86.30    Not taking his medicine. Hallucinates again: Parcher.<br />
88.30    Shed w/ equipment. To Parcher: Was scared you weren&#8217;t real.</p>
<h3>SEQ. F: At the lowest point &#8211; seeing the truth. (12mins)</h3>
<p>90.00    Storm coming: Alicia goes into the shed. Clippings&#8230;<br />
91.30    John nearly drowns the baby. &#8220;Charles was watching!&#8221;<br />
93.00    Alicia calls Rosen. John hurts her. Parcher: Finish her!<br />
94.00    Marcee can&#8217;t be real. She never gets old!<br />
95.00    Rosen: Why did you stop meds? Get treatment or gets worse.<br />
97.00    Commitment papers. -Rosen was right: I&#8217;m not safe anymore.<br />
99.00    Rosen leaves. Alicia: I need something extraordinary.</p>
<p><img title="A_BEAUTIFUL_MIND-6" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-6.jpg" alt="A_BEAUTIFUL_MIND-6" width="450" height="253" /></p>
<h2>ACT THREE</h2>
<h3>SEQ. H: Working it out (14mins)</h3>
<p>101.3    Princeton, 2mnths later: Martin. Work out of the library.<br />
105.0    Going nuts in library w/ Parcher. Martin stands up for him.<br />
106.0    Alicia: Stress triggers it. Try again tomorrow.<br />
107.0    Farewell to Charles &amp; Marcee.<br />
108.0    Audit class. 1st class.<br />
108.3    Working in library. Ignores Charles.<br />
109.0    Students make fun of John, he ignores them.<br />
109.3    John with son.<br />
110.0    Teaching, Parcher still around, Marcee too.<br />
111.0    &#8217;78: Progress. Toby presents his theory. John offers food.<br />
113.0    Alicia &amp; Martin see John in his element, with students.<br />
113.3    I might teach. Terrible! Maybe Spring. Playing Go.</p>
<p><img title="A_BEAUTIFUL_MIND-7" src="../wp-content/uploads/2009/09/A_BEAUTIFUL_MIND-7.jpg" alt="A_BEAUTIFUL_MIND-7" width="450" height="253" /></p>
<h3>SEQ. I: Return with the Elixir (8 mins)</h3>
<p>115.0    After class: considered for Nobel Prize. Let&#8217;s have  tea.<br />
117.0    Concerned about image of Nobel Prize. I am crazy. Pens!<br />
120.0    12/94 Ceremony Stockholm. Speech for Alicia. All my reasons.<br />
122.3    Ready to leave. Ignores the delusions.<br />
123.3    THE END</p>
<p>The greatest challenge for writer Goldsman must have been to make the identification with a schizophrenic work. Any mainstream audience will instinctively resist this.</p>
<p>To compensate, Goldsman sets up John as a brilliant mind with a number of objectives that keep us going until the Mid Point. Then, his disease can no longer be ignored and his POV has become unreliable.</p>
<p>At this point, showing his craftsmanship, Goldsman shifts the POV to the sane person closest to John: his wife.  She now has the most powerful objective: to get her husband back.</p>
<p>The sequence continues until John has gained awareness about his condition and is committed to do something about it.   After the next sequence&#8217;s opening scene &#8211; 1 year later &#8211; we move back into his POV.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 4063px; width: 1px; height: 1px;">http://books.google.com.au/books?id=qe7kKuh-_7gC&amp;dq=The+way+Hollywood+tells+it:+story+and+style+in+modern+movies++By+David+Bordwell&amp;printsec=frontcover&amp;source=bl&amp;ots=ZolES0V_SA&amp;sig=TD9Gq3KkzDiZtAok0FF-KvASK7Q&amp;hl=en&amp;ei=Z96wStnNCoj2sQPFupTNCw&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1#v=onepage&amp;q=beautiful%20mind&amp;f=false</div>
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		<title>Structure: Up</title>
		<link>http://thestorydepartment.com.au/up-the-moments-that-never-come/</link>
		<comments>http://thestorydepartment.com.au/up-the-moments-that-never-come/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 14:01:52 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[3-act structure]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[hero's journey]]></category>
		<category><![CDATA[pete docter]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[story structure]]></category>
		<category><![CDATA[structural analysis]]></category>
		<category><![CDATA[theme]]></category>
		<category><![CDATA[up]]></category>

		<guid isPermaLink="false">http://thestorydepartment.com.au/?p=4850</guid>
		<description><![CDATA[A structural overview of UP (Pete Docter, Bob Peterson, Thomas McCarthy 2009)
I&#8217;ve been a big Pixar fan since stupidly missing out on the theatrical run of The Incredibles.
In 2008 the festival potential of my own short animation Tin Can Heart &#8211; wr/dir. by Rod March &#8211; vaporised when Wall-E appeared weeks after the completion of [...]]]></description>
			<content:encoded><![CDATA[<h3>A structural overview of UP (Pete Docter, Bob Peterson, Thomas McCarthy 2009)</h3>
<h3>I&#8217;ve been a big Pixar fan since stupidly missing out on the theatrical run of <a href="/structure-the-incredibles/">The Incredibles</a>.</h3>
<h3>In 2008 the festival potential of my own short animation <a href="http://www.youtube.com/watch?v=nR9t2ZR-5R0" target="_blank">Tin Can Heart</a> &#8211; wr/dir. by Rod March &#8211; vaporised when Wall-E appeared weeks after the completion of our film. <a href="http://melbourne.citysearch.com.au/movies/1137657026557/St+Kilda+Film+Festival+2009" target="_blank">The similarities were striking</a>&#8230;</h3>
<p>Still, I was pleased to see we were thinking along the same lines of the master storytellers of Pixar.</p>
<p>I&#8217;ve seen UP twice now and I find it thematically one of the most powerful movies of recent times.</p>
<p>Perhaps it resonates with me because I feel I&#8217;m at the Mid Point of my own life.</p>
<blockquote><p>&#8220;A life, Jimmy, you know what that is? It&#8217;s the shit that happens while you&#8217;re waiting for moments that never come.&#8221;<em> &#8211; Freamon </em>(From: <a href="http://www.hbo.com/thewire/" target="_blank">The Wire</a>)</p></blockquote>
<h2 style="text-align: center;"><span style="color: #996633;">SPOILER ALERT &#8211; FULL STORY ANALYSIS</span></h2>
<p>What follows is a rough but complete analysis, based on notes made in the dark of the cinema. Not all turned out legible afterwards&#8230;</p>
<p>At the bottom of this post I touch briefly on the Inciting Incident (I.I.) or Call to Adventure of UP.</p>
<p>Here&#8217;s another great movie that seems to fit itself wonderfully into an eigh-sequence Hero&#8217;s Journey.</p>
<p>Enjoy!</p>
<h3>A. Prologue: Dreaming of Adventure (10mins)</h3>
<p>00.00	TITLES<br />
01.30	Little Carl in cinema: &#8216;Spotlight on adventure!&#8217;<br />
02.00	Explorer Muntz found to be cheating.<br />
02.30 Muntz off to capture the monster &amp; clear his name.<br />
03.30	Carl follows a girl&#8217;s voice into a house.<br />
04.30	Ellie: You &amp; me are in a club together now! Badge.<br />
05.00	Getting the balloon down &#8211; Carl falls&#8230;<br />
05.30	Carl in bed &#8211; a  balloon with a message floats in.<br />
06.00	Ellie&#8217;s Adventure Book: I&#8217;m going where he&#8217;s going&#8230;<br />
07.00	Carl &amp; Ellie are getting married.</p>
<p><a href="../wp-content/uploads/2009/09/pixar_up.jpg"><img title="pixar_up" src="../wp-content/uploads/2009/09/pixar_up.jpg" alt="pixar_up" width="450" height="252" /></a></p>
<p>08.30	Ellie wants lots of children but can&#8217;t have any.<br />
09.00	Saving up for the trip. Misfortune keeps striking.<br />
10.00	Carl sees Ellie&#8217;s childhood photo, time is passing.<br />
10.30	Carl buys plane tickets; Ellie gets sick &amp; passes away.</p>
<h2 style="text-align: center;">ACT ONE</h2>
<h3>B. Ordinary Life in an Ordinary World (10mins)</h3>
<p>11.30	Carl&#8217;s life alone: daily routine.<br />
13.30	House is surrounded by a building site.<br />
14.00 Mail: &#8216;Shady Oaks&#8217; retirement village.<br />
15.00	&#8220;You can have my house when I&#8217;m dead!&#8221;<br />
15.30	Russell knocks: Need assistance today?<br />
17.00	Carl sends him off: Find the snipe. -I&#8217;ll find it!<br />
<strong> 17.30	Mailbox damaged: Carl injures a man with his cane. (I.I.)</strong><br />
18.30	Court summons: &#8216;Shady Oaks&#8217; guys will pick you up.<br />
19.00	Carl is packing. Crosses his heart.<br />
20.30	Meet you in a minute: a last goodbye.<br />
<strong> 21.00	Balloons: UP (PP1 &#8211; Crossing the Threshold)</strong></p>
<p><a href="../wp-content/uploads/2009/09/pixar_up-8.jpg"><img title="pixar_up-8" src="../wp-content/uploads/2009/09/pixar_up-8.jpg" alt="pixar_up-8" width="450" height="292" /></a></p>
<h3>Threshold Seq.: Up &amp; away to South America (7mins)</h3>
<p>21.30	House takes off: Postcard from Paradise Falls!<br />
22.00	Flying through the city.<br />
24.00	Knocking &#8211; Russell: &#8220;Please let me in&#8221;</p>
<p><a href="../wp-content/uploads/2009/09/pixar_up-1.jpg"><img title="pixar_up-1" src="../wp-content/uploads/2009/09/pixar_up-1.jpg" alt="pixar_up-1" width="450" height="325" /></a></p>
<p>25.30	Russell steering &#8211; sees cumulo-nimbus&#8230; 26.30	Storm, causing damage. Carl knocked out.</p>
<h2 style="text-align: center;">ACT TWO</h2>
<h3>C. Moving House across the plateau (12mins)</h3>
<p>28.30	Carl wakes up. Russell: I thought you were dead!<br />
29.30	Descending, landing the house in the fog.<br />
31.00	Fog clears: Paradise Falls on the other side!<br />
33.00	I&#8217;ll assist you over there. Only 3 days of helium.<br />
<a href="../wp-content/uploads/2009/09/pixar_up-6.jpg"><img title="pixar_up-6" src="../wp-content/uploads/2009/09/pixar_up-6.jpg" alt="pixar_up-6" width="450" height="252" /></a></p>
<p>34.30	Dogs POV, after bird. Hearing aid noise stops them.<br />
35.30	Russell&#8217;s wilderness toilet: dig hole before or after?<br />
36.30	Russell has found the snipe &#8211; does it like chocolate?<br />
37.30	Bird likes Russell. Russell wants to keep it: &#8216;Kevin&#8217;.</p>
<h3>D. Dug and other dogs (9mins)</h3>
<p>40.00	Voice: Are you OK over there? Dug.<br />
41.00	Dog is trained. Speak! &#8220;Hi there.&#8221;<br />
42.30	Other dogs and Alpha dog<br />
44.30	Muntz: locate them. The dogs leave.<br />
45.00	Trying to get rid of the bird: escape.<br />
46.30	Setting up the tent in the rain.<br />
47.30	Russell tells of his absent father and foster mum.</p>
<h3>E. Entering the Spirit of Adventure (12mins)</h3>
<p>49.00	Kevin calling (can&#8217;t read my notes ;)<br />
50.30	Kevin back with the dogs<br />
52.30	Carl &amp; Russell surrounded by dogs &#8211; Muntz<br />
54.30	Muntz: no longer intruders; guests<br />
<a href="../wp-content/uploads/2009/09/pixar_up-2.jpg"><img title="pixar_up-2" src="../wp-content/uploads/2009/09/pixar_up-2.jpg" alt="pixar_up-2" width="450" height="252" /></a></p>
<p>55.00	The Spirit of Adventure zeppelin<br />
55.30	The museum<br />
56.30	Dinner served.<br />
57.00	They called me a fraud: bring the creature home.<br />
58.30	Russell talks about his bird.<br />
59.00	Muntz sees the bird.<br />
60.00	Dessert. Kevin calls from the house.</p>
<h3>F. Muntz goes after Kevin (12mins)</h3>
<p>61.00 Muntz sends dogs after Kevin. Chase.<br />
63.00	Kevin injured, his chicks are calling.<br />
65.30	Russell: boring stuff I remember the most.<br />
66.30	Kevin caught, Muntz sets fire to the house.<br />
67.30	The dogs take Kevin.<br />
68.00	Russell: You gave away Kevin!<br />
69.00	Carl pulls house to Pacific Falls.<br />
70.00	Russell throws his badges in the sand.<br />
70.30	House stuck. Carl goes inside, memories.<br />
71.00	Finds entries in Book of Adventure.<br />
72.00	Ellie&#8217;s photos: her life was an adventure.</p>
<h2 style="text-align: center;">ACT THREE</h2>
<h3>G. Climax: Carl vs. Charles (12mins)</h3>
<p>73.30	Russell on leafblower to rescue Kevin.<br />
74.00	Carl throws old stuff out to get the house flying.<br />
74.30	Flying again.<br />
75.00	Dug: &#8220;hiding under the porch because I love you.&#8221;<br />
76.30	The dogs have Russell &#8220;small mail man&#8221;.<br />
77.00	Russell to be kicked out, Carl saves him.<br />
78.00	On board, past the dogs, find Kevin.<br />
78.30	Distracting the dogs: Carl throws the ball.<br />
79.00	Russell falls.<br />
80.00	Dogs attack in planes.<br />
<a href="../wp-content/uploads/2009/09/pixar_up-3.jpg"><img title="pixar_up-3" src="../wp-content/uploads/2009/09/pixar_up-3.jpg" alt="pixar_up-3" width="450" height="252" /></a></p>
<p>80.30	Charles attacks Carl with the sword. 81.00	Carl escapes with Kevin.<br />
82.00	Alpha dog caught. Dug is now Alpha Dog.<br />
82.30	Fighter pilot dogs distracted: &#8220;Squirrel!&#8221;<br />
83.30	Carl, Dug &amp; Russell on top of the zeppelin.<br />
84.00	Muntz attacks with gun.<br />
85.00	Muntz falls to his death.<br />
85.30	&#8221; Just a house.&#8221; Descending into the clouds.</p>
<h3>H. Return with the Elixir (3mins)</h3>
<p>86.00	Kevin reunited with her chicks.<br />
87.00	Our friends flying the zeppelin.</p>
<p>87.30	Explorers&#8217; Graduation.<br />
88.30	Zeppelin parked for icecream.<br />
89.00	The house has landed on Pacific Falls.<br />
THE END.</p>
<p><a href="/wp-content/uploads/2009/09/upsep23.JPG" target="_blank"><img class="size-full wp-image-4947 alignright" title="Disney Pixar's 'UP'" src="http://thestorydepartment.com.au/wp-content/uploads/2009/09/up-pixar-dug.PNG" alt="up-pixar-dug" width="228" height="346" /></a></p>
<h3>NOTES ON ACT ONE</h3>
<p>UP has a classic 3-Act structure Hero&#8217;s Journey. The only journey stage that may not be immediately clear is the Inciting Incident (Call to Adventure).</p>
<h3>What is the Inciting Incident (I.I.) in UP?</h3>
<p>If the Adventure is the trip to Paradise Falls, then the strongest Call is surely Ellie&#8217;s &#8220;I&#8217;m going where he&#8217;s going&#8221;.</p>
<p>However, this is not the trigger to the story of UP. It only triggers the Prologue journey &#8211; thank you James &#8211; leading to Carl&#8217;s WOUND: at the end of this (seemingly) failed journey, Carl Fredricksen is a jaded senior, frustrated because his desire for adventure has ultimately left him alone, disappointed and unfulfilled. He is doomed to spend the rest of his life without longing, without passion for anything. Because passion will lead to disappointment.</p>
<h3>This frustration over the things he never did is Carl&#8217;s flaw, the weakness he needs to overcome.</h3>
<p>To understand the true Call to Adventure, let&#8217;s see in what way Carl&#8217;s Ordinary World is a fragile equilibrium. Then, the Call to Adventure (or I.I.) is the collapse of this untenable situation.</p>
<p>The one shot that shows the fragile equilibrium is the zoom out from Carl&#8217;s front porch to show the building site surrounding the house. Once we know that Carl will only give up his house over his dead body, we understand that something major is waiting to happen here.</p>
<h3>The first event heralding the call to adventure is the brochure for the &#8216;Shady Oaks&#8217; retirement village.</h3>
<p>It reminds Carl that his time is running out and he needs to act now if he wants to do something with his life. But this is not the type of incident that immediately changes his life irreversibly.</p>
<p>So Carl refuses the call until a stronger Inciting Incident happens: a truck backs into his mailbox and causes a continuous series of consequences, leading to Carl&#8217;s decision to finally depart to South America.</p>
<p>It means that Russell comes knocking on Carl&#8217;s door at the exact moment in the story when we&#8217;re expecting the Mentor to turn up. Is Russell the mentor? It&#8217;s an ironic reversal of the archetypes but I think he is a combination of the Reflection character and the Mentor.</p>
<h3>What are your thoughts on the story of UP? Please comment below!</h3>
<p>Here is some <a href="http://louromano.blogspot.com/2009/05/art-of-up_3697.html" target="_blank">awesome stuff for the fans of the UP artwork</a>.</p>
<p>Did you see UP in 2D or 3D? Which do you prefer? <a href="http://www.surveymonkey.com/s.aspx?sm=_2bI1KjU_2f8_2fR1a0cX9Bu53pg_3d_3d">Vote here.</a></p>
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		<title>Structure: The Incredibles</title>
		<link>http://thestorydepartment.com.au/structure-the-incredibles/</link>
		<comments>http://thestorydepartment.com.au/structure-the-incredibles/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 14:01:53 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[act one]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[direction]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[montage]]></category>
		<category><![CDATA[sequence]]></category>

		<guid isPermaLink="false">/?p=436</guid>
		<description><![CDATA[A structural overview of The Incredibles (Brad Bird 2004)
&#8220;Animation is not a genre but an art form&#8221; says writer-director Brad Bird on the commentary track. This is one of the most enjoyable superhero action adventures I know. It is also the #1 movie I will never forgive myself for not seeing in the theaters at [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A structural overview of The Incredibles (Brad Bird 2004)</strong></p>
<p><strong><span style="color: #336699;">&#8220;Animation is not a genre but an art form&#8221; says writer-director Brad Bird on the commentary track. This is one of the most enjoyable superhero action adventures I know. It is also the #1 movie I will never forgive myself for not seeing in the theaters at the time of release. It&#8217;s in my Top 10 of all-time favourites and a strong reference movie in almost all my story classes.</span></strong></p>
<h2>ACT ONE</h2>
<p><strong>Prologue: The Glory Days &amp; Wound (11mins)</strong><br />
<a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-01.jpg"></a></p>
<p><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-01.jpg"><img class="aligncenter size-full wp-image-2940" title="Telephone_D1A-0" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-01.jpg" alt="Telephone_D1A-0" width="450" height="187" /></a></p>
<p>00.00 TV interview: The Incredibles about their secret identities.<br />
02.00    Mr Incredible called to the rescue, but saves the cat first.<br />
04.30    Meets with Elastigirl on rooftop &#8211; &#8220;prior engagement&#8221;.<br />
05.30    Bob saves man from suicide attempt, he&#8217;s not happy.<br />
06.30    Bob stops Bomb Voyage, Incrediboy complicates matters.<br />
09.00    Bob marries Elastigirl: she needs more than Mr. Incredible.<br />
10.00    Superheroes are sued by suicidal: relocation program.</p>
<p><strong>Sequence A: The Ordinary Life (9mins)</strong></p>
<p><img class="aligncenter size-full wp-image-2939" title="Telephone_D1A-1" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-14.jpg" alt="Telephone_D1A-1" width="450" height="187" /></p>
<p>11.00    15 years later: Insurance clerk, warned to stop writing cheques.<br />
13.00    After Helen sees headmaster, Dash told to be like everyone else.<br />
15.30    Violet is shy. Always trying to be invisible. Boy looked at her!<br />
16.00    Bob comes home, frustrated. Neighbour&#8217;s boy sees him.<br />
16.30    Dinner: they all use their powers, Bob is not in control.<br />
18.30    Robert reads paper: Advocate of superhero rights is missing.<br />
19.00    Frozone calls: Wednesday, it&#8217;s bowling night.<br />
19.30    Violet: What does anybody know about normal?</p>
<p><strong>Sequence B: Secrets, Lies &amp; Inciting Incident (14mins)</strong></p>
<p><img class="aligncenter size-full wp-image-2941" title="Telephone_D1A-2" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-21.jpg" alt="Telephone_D1A-2" width="450" height="187" /></p>
<p>20.00    Frozone: What if we did what our wives think we&#8217;re doing?<br />
20.30 Mirage: &#8220;He&#8217;s not alone&#8221;.<br />
21.00    Fire rescue, escape into into jewellery shop, police catches them.<br />
23.00    Helen: Uprooting our family to be a superhero is not good.<br />
26.00    Boss cross: customers are experts, Bob has enough, loses it.<br />
28.30    Boss in hospital. Relocator offers to help Bob &amp; family.<br />
<strong> 30.00    Invitation from Mirage: Do great things. 24 hours to respond.</strong><br />
<strong> 32.30    Lying to Helen: sent to conference. Accepting Mirage&#8217;s call.</strong></p>
<h2>ACT TWO A</h2>
<p><strong>Sequence C: Living the Dream again (12mins)</strong></p>
<p><strong><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-4.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Telephone_D1A-4" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-4.jpg" alt="Telephone_D1A-4" width="450" height="187" /></a><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-5.jpg"></a><br />
</strong></p>
<p>34.00    Mirage gives Bob instructions, he arrives on the island.<br />
36.00    Bob fights the robot, terminates it. Mission accomplished.<br />
38.30    Invited to dinner with Mirage; everything is delicious.<br />
39.30    Montage sequence: Bob is loving the great new life.<br />
41.00    Bob asks stylist E to repair suit; she will design new supersuit.<br />
44.00    New assignment: Bob keeps lying to Helen.</p>
<p style="text-align: left;"><strong>Sequence D: Things are not what they seem (7mins)</strong></p>
<p style="text-align: center;"><img class="size-medium wp-image-994 aligncenter" title="pdvd_001-4551" src="/wp-content/uploads/2008/12/pdvd_001-4551.jpg" alt="" /></p>
<p>45.00    Flying to island, nice to be back, Mirage. Briefing for 2pm.<br />
47.00    Helen finds patched suit, calls Edna. You come in 1 hour I insist.<br />
48.00    Bob&#8217;s meeting: I&#8217;m Syndrome, your biggest fan. You work alone.<br />
50.30    Syndrome tries to kill Bob, he jumps in water.<br />
<strong>51.00    Bob finds dead super Gazerbeam. &#8220;K R O N O S</strong>&#8221;<br />
51.30    Tracers trying to find Bob: terminated.</p>
<h2>ACT TWO B</h2>
<p><strong>Sequence E: Approach to Syndrome&#8217;s HQ (9mins)</strong></p>
<p><strong><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-5.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Telephone_D1A-5" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-5.jpg" alt="Telephone_D1A-5" width="450" height="187" /></a><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-6.jpg"></a><br />
</strong></p>
<p>52.00    E shows Helen her work: we are retired! Do you know where he is?<br />
55.00    Removing the guards, going in.<br />
57.30    Bob learns that the Supers are dead.<br />
58.00    Helen finds out Bob left company, he&#8217;s  been lying.<br />
59.30    Locator betrays Bob. Bob caught in Blobs.<br />
60.00    E to Helen: go, fight, win!</p>
<p><strong>Sequence F: Bob in the Cave / Family to the rescue (9mins)</strong></p>
<p><strong><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-6.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Telephone_D1A-6" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-6.jpg" alt="Telephone_D1A-6" width="450" height="187" /></a><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-8.jpg"></a><br />
</strong></p>
<p>61.00    Helen gets ready, Dash sees outfits. Calling Snug.<br />
62.30 Helen &amp; kids flies gov. jet, missile attack on approach.<br />
63.30 Bob chained &#8211; Syndrome shows up.<br />
67.30    Helen saves the kids. Get a grip!<br />
68.30    Bob threatens to kill Mirage, doesn&#8217;t do it. S: You&#8217;re weak!<br />
70.00    Helen to kids: use your powers. I&#8217;ll be back by morning.</p>
<p><strong>Sequence G: FINDING BOB (9mins)</strong></p>
<p><strong><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-8.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Telephone_D1A-8" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-8.jpg" alt="Telephone_D1A-8" width="450" height="187" /></a><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-9.jpg"></a><br />
</strong></p>
<p>72.30    Mirage: Next time you gamble, bet your own life.<br />
73.30    Helen goes into HQ, using her Elastigirl powers.<br />
76.00    Dash: I&#8217;m gonna look around.<br />
77.30    Rocket launch: Dash &amp; Vi run.<br />
78.30    Dash &amp; Vi discovered. They have to run.<br />
79.30    Mirage tells Bob his family is alive. Helen finds the two.</p>
<p><strong>Sequence H: REUNION IN THE CAVE (7mins)</strong></p>
<p><strong><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-12.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="Telephone_D1A-12" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-12.jpg" alt="Telephone_D1A-12" width="450" height="187" /></a><a href="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-13.jpg"></a><br />
</strong></p>
<p>82.00    Dash runs &amp; fights &amp; runs.<br />
83.30    Bob &amp; Helen // Violet disappears, Dash to the rescue.<br />
85.00    Family reunion.<br />
85.30    S appears. Captures them, shows what the robots do. &#8220;I&#8217;m real&#8221;<br />
<strong>87.30    Bob apologises, Violet releases them, escaping.</strong></p>
<h2>ACT THREE</h2>
<p><strong> Sequence I: Threshold Sequence (5mins)</strong></p>
<p><img style="display: block; margin-left: auto; margin-right: auto;" title="Telephone_D1A-13" src="http://thestorydepartment.com.au/wp-content/uploads/2009/06/Telephone_D1A-13.jpg" alt="Telephone_D1A-13" width="450" height="187" /></p>
<p>88.00    To the rocket, Mirage helps<br />
89.00    Frozone getting ready<br />
90.00    Syndrome &#8220;saves baby&#8221; but can&#8217;t stop robot.<br />
91.00    Incredibles arrive with bus.</p>
<p><strong>Sequence J:</strong> <strong>INCREDIBLES vs. SYNDROME (8mins)</strong></p>
<p>93.00    Robot attacks them.<br />
94.00 Frozone helps. Bob has the remote control.<br />
97.00    Taking out the robot.<br />
97.30    Syndrome still around<br />
98.00    New hope for the supers.<br />
99.00    Kari (babysit) calls: thanks for replacement &#8211; S<br />
<strong> 99.30    Jack-Jack&#8217;s special powers. Bob throws Helen.</strong><br />
100.30 S in turbine / Violet protects them.</p>
<p><strong>Sequence J: THE INCREDIBLE(S) TEAM (3mins)</strong><br />
101.30    3 months later: Tony &amp; Violet / Dash comes close second<br />
102.30    The Underminer: they all get ready to work together.</p>
<h2>THE HERO&#8217;S JOURNEY</h2>
<p>In a prologue full of beautifully dramatised exposition, we meet Bob, Helen, Frozone and Incrediboy. We learn about the role of the Supers and their fall &#8211; or Bob&#8217;s &#8216;wound&#8217;.</p>
<p><strong>ACT ONE</strong></p>
<p>The Ordinary World for Bob doesn&#8217;t start until after the prologue, &#8220;15 Years Later&#8221;. It is literally an &#8216;ordinary&#8217; world and he has a strong longing to swap this life for something more exciting. This stage extends for two sequences, in which we see Bob&#8217;s boring day job as well as his exciting secret night escapades.</p>
<p>But he is a flawed hero. He lies to his wife and hates his job. He is blamed of not doing his fatherly duties. This Hero is ready for change.</p>
<p>The Call to Adventure comes with the message from Mirage, the Herald and Shapeshifter who seduces Bob into a adventure that promises exactly what Bob has been lacking in his life.</p>
<p>After hardly any Refusal, Bob crosses the Threshold and accepts Mirages offer. Again he lies to Helen, saying he&#8217;s off to a conference.</p>
<p><strong>ACT TWO</strong></p>
<p>The typical pitfalls of a second act are overcome by using a solid sequential structure and by interweaving Bob&#8217;s journey with that of his family. In the middle of the act sits a powerful Mid Point Reversal, which accelerates the Hero&#8217;s Inner Journey and gives his Outer Journey a new direction.</p>
<p>The first half of Act Two consists of a number of Tests for Bob, leading to his first assignment, which Bob completes effortlessly. So in a way this assignment can be seen as just another &#8216;test&#8217; in the journey. Bob is loving his new life. But he&#8217;s still living the lie, so a reversal is looming. Going back to the island, he is to meet with with his employer but instead he is attacked by a robot and for the first time, he finds himself face to face with Syndrome, his Shadow.  It turns out he has created this shadow by rejecting (his need for a) Buddy. In order to resurrect as the transformed Hero, Bob will not only need to defeat Syndrome, but take on the very character quality Buddy/Syndrome represented: team spirit.</p>
<p>Although The Incredibles never FEELS formulaic, it ticks all the boxes of the Journey, including the almost cliche&#8217;d beat of the Mid Point: the Leap of Faith. To escape his enemy, Bob dives off the cliff (Butch &amp; Sundance style) into the water below. Seconds later, the reversal is complete when he learns the full truth about Syndrome and the fate of the Supers by discovering the meaning of &#8220;KRONOS&#8221;.</p>
<p>The next sequence is a typical Approach to the Inmost Cave, i.e. trying to get into Syndrome&#8217;s HQ. There, Mr Incredible will face his lowest point when he is chained in the cave, first alone, then together with his family.</p>
<p>The traditionally melodramatic Ordeal scene is peppered with mild sarcasm,  when Dash cuts into Bob&#8217;s redemption speech and Helen says: &#8220;Shhht! Don&#8217;t interrupt&#8230;&#8221;</p>
<p>Brad Bird shows again how you can use a template like the Hero&#8217;s Journey and use it in an original way: the Reward is shown BEFORE the Ordeal, as we see on a big screen what Syndrome is up to. So the Incredibles know where to go and what to do once they&#8217;re out of their predicament. It makes the transition more fluid than in many movies, where the Reward magically &#8211; and quite randomly &#8211; appears immediately after the redemption.</p>
<p><strong>ACT THREE</strong></p>
<p>The Road Back &#8216;Threshold Sequence&#8217; is a fully fledged chase sequence back to the Ordinary World, including running, flying and driving.Technically you can argue that this sequence belongs nor in Act Two (Special World) nor Act Three (Ordinary World) but I place it in Act Three because it happens after the Hero is ready to confront the Shadow. The race to the mainland is in effect the first action after the 2nd Act Turning Poing (PP2 or Ordeal/Reward).</p>
<p>Back on the main land, the family engages with Syndrome. The subplot of Jack-Jack and the babysit leads into the final showdown and Syndrome&#8217;s demise pays off the setup about the caped Super-costumes. Delightful.</p>
<p>In a brief Elixir-sequence, Dash finally  gets his chance to shine and Violet shows her regained self-esteem. In the final scene of the movie we see how the Incredibles will continue their lives.</p>
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		<title>Structure: Juno</title>
		<link>http://thestorydepartment.com.au/structure-juno/</link>
		<comments>http://thestorydepartment.com.au/structure-juno/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 09:40:07 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[act one]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[crisis]]></category>
		<category><![CDATA[Diablo Cody]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[independent film]]></category>
		<category><![CDATA[Juno]]></category>
		<category><![CDATA[normal life]]></category>
		<category><![CDATA[pov]]></category>
		<category><![CDATA[screenplay]]></category>
		<category><![CDATA[screenwriter]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[The Inciting Incident]]></category>

		<guid isPermaLink="false">/?p=1486</guid>
		<description><![CDATA[A structural overview of Juno (Diablo Cody 2007)
 
At the time of release, much of the attention surrounding JUNO went to the screenwriter rather than the script. Now the dust around Diablo Cody has settled, some voices have questioned the quality of the screenplay.
I still believe it is a wonderful independent film, well-structured and beautifully [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A structural overview of Juno (Diablo Cody 2007)</strong></p>
<p><a href="/wp-content/uploads/2008/08/jawscov.gif"> </a></p>
<p><strong>At the time of release, much of the attention surrounding JUNO went to the screenwriter rather than the script. Now the dust around Diablo Cody has settled, some voices have questioned the quality of the screenplay.</strong></p>
<p><strong>I still believe it is a wonderful independent film, well-structured and beautifully written. I am not a fan of mannered dialogue, but here it is a stylistic trademark that is fabulously executed by JUNO&#8217;s superb cast.</strong></p>
<h2>ACT ONE</h2>
<p><strong>Sequence A: One doodle that can&#8217;t be undid.</strong></p>
<p>00.30	&#8220;AUTUM&#8221; Juno drinks juice. &#8220;It started with a chair.&#8221;<br />
01.00 Flashback to the conception.<br />
01.30	Opening Titles.<br />
04.00	Third urine pregnancy test, Juno still won&#8217;t accept result.</p>
<p><a href="/wp-content/uploads/2009/03/juno-0.jpg"><img class="alignnone size-full wp-image-1492" title="juno-0" src="/wp-content/uploads/2009/03/juno-0.jpg" alt="juno-0" /></a><br />
05.00	There&#8217;s that pink &#8220;+&#8221; sign again.<br />
05.30	Juno hangs a a candy noose off a tree, then eats it.<br />
06.30	Juno calls best friend Leah to tell her. Disbelief. &#8220;Lunch baby?&#8221;<br />
07.30	Juno with Leah, trying to figure out what to do.<br />
08.30	FlashBack to how it started: Spanish Class<br />
09.00	Bleeker getting ready to run.<br />
09.30	Juno with Bleeker: Do whatever you think is right.</p>
<p><strong>Sequence B: Figuring out what is &#8220;right&#8221;.</strong></p>
<p>11.00	At school with Bleeker: they seem a pretty good match.<br />
13.30	Juno calls for abortion info.<br />
14.30	Juno VO about her past, mother and stepmum Bren.<br />
16.00	Su-Chin: &#8220;All babies want to get borned&#8221;.<br />
17.00	At WOMEN NOW: form to complete, free condom offered.<br />
18.30	Juno waits, gets an anxiety attack and leaves.<br />
19.00	With Leah: considering to adopt it out.<br />
20.00	Reading adoption ads in the park: Mark &amp; Vanessa sound good.<br />
21.00	Bleeker at home, his mother doesn&#8217;t like Juno.<br />
22.00	Juno tells her parents about the problem and her adoption plan.</p>
<p><a href="/wp-content/uploads/2009/03/juno-1.jpg"><img class="alignnone size-full wp-image-1489" title="juno-1" src="/wp-content/uploads/2009/03/juno-1.jpg" alt="juno-1" /></a></p>
<p>25.00	Dad: Not ready to be a Pop-Pop. Mum: You know it wasn&#8217;t his idea.</p>
<h2>ACT TWO</h2>
<p><strong>Sequence C: Mark and Vanessa Lohring.</strong></p>
<p>26.00	Driving there with dad.<br />
27.00	Meeting Mark, who is cool &amp; Vanessa who is highly strung.<br />
28.00	Decision for a closed adoption. Mark isn&#8217;t too excited.<br />
31.00	Juno, on the way to the toilet, checks out the house.<br />
32.00	Juno bumps into Mark, they bond over a Les Paul guitar &amp; music.<br />
33.30 Vanessa goes upstairs when she hears Mark singing: reprimands him.<br />
34.30	Vanessa is insecure but Juno is 104% sure she will go ahead.</p>
<p><strong>Sequence D: Will Vanessa be a good mum?<br />
</strong></p>
<p>36.00	WINTER &#8211; Bleek is running &amp; questioned about stuff by classmate.<br />
36.30	Bleek offers Juno to skip his movie party and join for the ultrasound.<br />
37.30	Ultrasound nurse insults Juno, Bren retorts fiercely.<br />
40.00	Juno visits Mark to show scans, they bond.<br />
43.00	J. &amp; M. listen to Sonic Youth, watch horror, talk about baby&#8217;s name.<br />
46.30	Vanessa shows lots of baby stuff, mentions a &#8216;cold feet&#8217; experience.<br />
48.00	Bren thinks Juno has crossed a boundary by dropping by at M. &amp; V.&#8217;s.<br />
49.30	Visiting Bleeker; he plans for the future, wants to get back together.<br />
52.30	POV: Mark &amp; Vanessa have different views about preparations.</p>
<p><a href="/wp-content/uploads/2009/03/juno-2.jpg"><img class="alignnone size-full wp-image-1487" title="juno-2" src="/wp-content/uploads/2009/03/juno-2.jpg" alt="juno-2" /></a><br />
54.00	At the mall: Juno &amp; Leah see Vanessa, who seems a good future mum.<br />
55.00	They meet Vanessa, who feels the baby kick.</p>
<p><strong>Sequence E: Will Mark be a (good) father?<br />
</strong></p>
<p>57.00 &#8220;SPRING&#8221; Bleeker is running, Bren is  sewing stretch pants for Juno.<br />
58.00 Calling Mark, they chat and bond over music and learning.<br />
58.30	Leah tells about Bleeker &amp; Katrina for prom. Juno doesn&#8217;t believe it.<br />
60.00	Juno argues with Bleeker over Katrina.<br />
63.00	Putting on lipstick, to Mark: he shows pregnant superhero cartoon.<br />
63.30	Mark &amp; Juno dance. M. says he&#8217;s leaving V. Juno is in shock.<br />
67.00	Vanessa arrives, asks what&#8217;s wrong; Mark admits he has cold feet.</p>
<p><a href="/wp-content/uploads/2009/03/juno-3.jpg"><img class="alignnone size-full wp-image-1490" title="juno-3" src="/wp-content/uploads/2009/03/juno-3.jpg" alt="juno-3" /></a></p>
<p>70.00	Juno drives off, pulls over, cries.<br />
72.00	Bleekers plays the guitar // Juno writes a note.<br />
72.30	Mark &amp; Vanessa talk about divorce and lawyers.<br />
73.30	Juno delivers her note to Mark &amp; Vanessa.</p>
<p><a href="/wp-content/uploads/2009/03/juno-4.jpg"><img class="alignnone size-full wp-image-1488" title="juno-4" src="/wp-content/uploads/2009/03/juno-4.jpg" alt="juno-4" /></a><br />
74.30	Juno asks her dad about true love and happiness. He gives advice.</p>
<h2>ACT THREE</h2>
<p><strong>Sequence F: I&#8217;m still in.<br />
</strong></p>
<p>77.30	&#8220;Tic-tac-o-holic&#8221;. Mysterious delivery at night.<br />
78.00	Bleeker finds tictacs. Juno visits him on the running track. Kisses him.<br />
80.30	Water brakes.<br />
81.00	Contractions, Juno begs for &#8217;spinal tap&#8217;.<br />
81.30	Birth.<br />
82.00	Bleeker running.<br />
82.30	Juno with dad in hospital: You&#8217;ll be back &#8211; on your terms!<br />
83.00	Bleeker visits, lies with Juno.<br />
84.00	Vanessa visits to see the baby.<br />
85.00	The note to Vanessa: &#8220;If you&#8217;re still in, I&#8217;m still in&#8221;.</p>
<p><strong>Sequence G: Bleeker and Juno<br />
</strong></p>
<p>85.30	SUMMER &#8211; Juno on bike, VO about Bleeker as a top boyfriend.<br />
86.30	Playing the guitar together.</p>
<p>INCITING INCIDENT</p>
<p>Juno&#8217;s realisation of her pregnancy seems a very early Inciting Incident. Because of the repeated urine tests, it almost passes as a &#8216;normal life&#8217; situation for this story. Why then IS it the Inciting Incident? Because Juno MUST act. Her life has changed irreversibly and she&#8217;s got to do something about it.</p>
<p>Twenty minutes of screen time pass between Juno&#8217;s realisation and the end of Act One. Why does this work? Possibly because of the sequential structure.</p>
<p>The first sequence is much less about the realisation of being pregnant than it is about the question &#8216;who is going to help me&#8217;? Until Bleeker says &#8220;Do whatever you think is right&#8221;, she is still trying to get the solution from others. After this, she knows she will have to come up with the answer.</p>
<p>What follows is still a 15mins long &#8216;think-think&#8217; sequence. This works fabulously, because it leaves us all with the nagging moral question &#8220;what would I do?&#8221;. Because of the depth of the dilemma, it takes a certain amount of time for our heroine to properly consider these options.</p>
<p>Once she has decided, she puts her plan to her parents and with their blessing, Juno has an objective for Act Two.</p>
<p>MID POINT</p>
<p>While Juno&#8217;s Outer Objective is about responsibly carrying the baby, the strongest Inner Journeys are really Vanessa and Mark&#8217;s. Their behaviours display flaws that may impact on their parenthood: Vanessa acts highly strung and Mark appears strangely blasé about it all. Act IIa asks &#8220;is Vanessa a suitable mother?&#8221; and Act IIb gradually shows Mark to be unfit as a father.</p>
<p>Although Mark and Vanessa&#8217;s journeys are gradual and they evolve throughout Act Two, the shopping mall sequence / mid point is a powerful connection point for two reasons: 1) for Juno it answers the question whether Vanessa is really suitable to raise her child and 2) it will give Juno the strength to proceed once Mark bails out.</p>
<p>CRISIS/REWARD</p>
<p>The end of Act Two usually consists of two parts: the down part (Mark bailing out) and an up part (Dad offering hope). In this film it is executed in an extraordinary way as we will learn that Juno had made up her mind before getting her dad&#8217;s advice. While we are watching the film it seems as if she finds the strength from this conversation. When we finally get to see Juno&#8217;s note to Vanessa &#8220;If you&#8217;re still in, I&#8217;m still in&#8221;, we learn that the Act Two of her Inner Journey had completed before we saw it. This is consistent with the principle that the hero usually only gets ahead of the audience towards the second half of the movie.</p>
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		<title>Structure: Thelma &amp; Louise</title>
		<link>http://thestorydepartment.com.au/structure-thelma-louise/</link>
		<comments>http://thestorydepartment.com.au/structure-thelma-louise/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 04:03:56 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[act one]]></category>
		<category><![CDATA[act structure]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[antagonist]]></category>
		<category><![CDATA[call to adventure]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character arc]]></category>
		<category><![CDATA[climax]]></category>
		<category><![CDATA[crisis]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[montage]]></category>
		<category><![CDATA[ordeal]]></category>
		<category><![CDATA[passive protagonist]]></category>
		<category><![CDATA[Point of View]]></category>
		<category><![CDATA[pov]]></category>
		<category><![CDATA[protagonist]]></category>
		<category><![CDATA[rates]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[reversal]]></category>
		<category><![CDATA[Ridley Scott]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[screenplay]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[setup]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[The Inciting Incident]]></category>
		<category><![CDATA[Thelma & Louise]]></category>
		<category><![CDATA[turning point]]></category>
		<category><![CDATA[UNK]]></category>

		<guid isPermaLink="false">/?p=1391</guid>
		<description><![CDATA[I am a fan of Ridley Scott&#8217;s flamboyant visual style of filmmaking. 
Although he has had numerous box office successes, in my view he has never equalled the overall excellence of THELMA &#38; LOUISE (1991). It is a fabulous movie and an outstanding debut script by first-timer Callie Khouri.
Here is an attempt to analyse the [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="color: #336699;">I am a fan of Ridley Scott&#8217;s flamboyant visual style of filmmaking. </span></strong></p>
<p><strong><span style="color: #336699;">Although he has had numerous box office successes, in my view he has never equalled the overall excellence of THELMA &amp; LOUISE (1991). It is a fabulous movie and an outstanding debut script by first-timer Callie Khouri.</span></strong></p>
<p><strong><span style="color: #336699;">Here is an attempt to analyse the structural dynamics of this wonderful screenplay and film.<br />
</span></strong></p>
<h2><strong><span style="color: #336699;"><span style="color: #000000;">ACT ONE</span><br />
</span></strong></h2>
<p><strong>SEQUENCE A (8.5mins): Preparations.</strong></p>
<p><a href="/wp-content/uploads/2009/03/normal-life.jpg"><img class="alignnone size-full wp-image-1404" title="normal-life" src="/wp-content/uploads/2009/03/normal-life.jpg" alt="normal-life" /></a></p>
<p>00.00	Opening Titles: Landscapes that express freedom.<br />
02.00	At diner, Louise is serving &amp; advises against smoking, then smokes.<br />
03.00	Thelma at home, hasn&#8217;t asked husband yet for permission to leave.<br />
03.30	Darryl patronises Thelma, humiliates her, she still doesn&#8217;t ask.<br />
04.30	Darryl leaves in sportscar, shouts at workmen.<br />
05.00	T. calls L.. After the manager&#8217;s innuendo, they arrange their departure.<br />
06.00	Louise leaves, montage shows both  getting ready.<br />
07.00	Louise picks up Thelma, who carries half household with her. Polaroid.</p>
<p><a href="/wp-content/uploads/2009/03/endsequencea.jpg"><img class="alignnone size-full wp-image-1396" title="endsequencea" src="/wp-content/uploads/2009/03/endsequencea.jpg" alt="endsequencea" /></a></p>
<p><strong><br />
SEQUENCE B (13mins): Departure and disaster.</strong></p>
<p>08.30	Driving. T.: I didn&#8217;t ask. L.: You get what you settle for (i.e. Darryl).<br />
09.30	Thelma is smoking, looking in the mirror: &#8220;I&#8217;m Louise.&#8221;<br />
10.30	Dusk, Silver Bullet, going to have fun. Different responses to Harlan.<br />
13.30	Louise is reserved, it makes Thelma nervous. Harlan shouts drinks.<br />
15.00	Dancing, line dancing. Thelma dances with Harlan.<br />
16.30	Louise back to table, Thelma keeps dancing. Louise wants to leave.<br />
17.30	Thelma is unwell, they go outside. Louise is looking for Thelma.<br />
18.30	Harlan: Not gonna hurt you. T. resists. He hits her and attempts rape.</p>
<p><span style="color: #336699;"><strong>19.30	Louise appears with gun. &#8220;Suck my dick&#8221;. She shoots. (I.I.)<br />
</strong></span></p>
<p><a href="/wp-content/uploads/2009/03/incitingincident.jpg"><img class="alignnone size-full wp-image-1401" title="incitingincident" src="/wp-content/uploads/2009/03/incitingincident.jpg" alt="incitingincident" /></a></p>
<p><strong><br />
SEQUENCE C (11mins): Figuring out what to do.</strong></p>
<p>21.30	They escape. L. blames T. for her behaviour. Police won&#8217;t believe them.<br />
22.30	Louise vomits. Trucks &amp; noise everywhere. Let&#8217;s have a coffee &amp; plan.<br />
24.00	They try and figure out what to do. Thelma calls Hal. Nobody home.<br />
25.30	Detective Hal with waitress: Harlan deserved it! She defends T&amp;L.</p>
<p><a href="/wp-content/uploads/2009/03/halslocombe.jpg"><img class="alignnone size-full wp-image-1399" title="halslocombe" src="/wp-content/uploads/2009/03/halslocombe.jpg" alt="halslocombe" /></a><br />
27.30	No money. Need to figure out what to do.<br />
28.30	They argue. Go to police? Not ready to go to jail.<br />
29.30	T. at the pool, L. calls Jimmy for money. Do you love me?<br />
<span style="color: #336699;"><strong> 31.30	L. &amp; T. leave in a hurry. They have decided to run. (PP1)<br />
</strong></span></p>
<p><strong>END OF ACT ONE: The decision has been made to go on the run.</strong></p>
<h2><strong></strong><strong><span style="color: #336699;"><span style="color: #000000;"><br />
ACT TWO<br />
</span></span></strong></h2>
<p><strong>SEQUENCE D ( 8.5mins): Organising money.</strong></p>
<p><a href="/wp-content/uploads/2009/03/act2firstscene.jpg"><img class="alignnone size-full wp-image-1393" title="act2firstscene" src="/wp-content/uploads/2009/03/act2firstscene.jpg" alt="act2firstscene" /></a></p>
<p>32.30	Hal&#8217;s boss: Possibly interstate. Let the FBI in on this.<br />
33.00	Louise: Let&#8217;s go to Mexico. Are you up to this? I&#8217;m going.<br />
34.30	L. calls Jimmy. He will send the money. I miss you, Peaches.<br />
36.00	T. calls Darryl, he&#8217;s watching a game, judging but not concentrating.<br />
39.00	Young handsome JD asks for a lift. Thelma is keen, Louise says no.</p>
<p><strong><br />
SEQUENCE E (10.5mins): To Oklahoma for the money pick-up.</strong></p>
<p>41.00	Hal is on the case, looks up Louise&#8217;s car: &#8216;66 Ford Thunderbird.<br />
41.30	Louise doesn&#8217;t want to Mexico go through Texas.<br />
43.00	Hal is investigating at Louise&#8217;s place.<br />
43.30	Thelma and Louise are enjoying the ride.<br />
44.00	Detective Hal is investigating at Louise&#8217;s Diner.<br />
44.30	They see JD again; Thelma begs to pick him up. Louise gives in.</p>
<p><a href="/wp-content/uploads/2009/03/jd.jpg"><img class="alignnone size-full wp-image-1403" title="jd" src="/wp-content/uploads/2009/03/jd.jpg" alt="jd" /></a></p>
<p>45.00	Detective Hal interviews Darryl, who is more concerned about himself.<br />
46.00	JD to T.: Your husband sounds like a real asshole. T: he is. They bond.<br />
47.00	JD warns them, they avoid an approaching police car.<br />
47.30	Hal has info on Thelma&#8217;s gun etc.<br />
48.30	They go to pick up the money. Jimmy is there, he books rooms.<br />
50.00	JD leaves them and each go to their rooms. L. to T.: Guard the money.</p>
<p><strong><br />
SEQUENCE F (16mins): Mid Sequence, cross-cut.</strong></p>
<p>51.30	Jimmy is jealous &amp; violent. He calms down and proposes to her.<br />
54.00	JD knocks on door. T invites him in. They have fun and make love.<br />
1.00.0	Over breakfast Louise and Jimmy kiss goodbye.<br />
1.04.3	T. arrives: Finally got laid properly. Left money in the room. Run!</p>
<p><a href="/wp-content/uploads/2009/03/gotlaid.jpg"><img class="alignnone size-full wp-image-1398" title="gotlaid" src="/wp-content/uploads/2009/03/gotlaid.jpg" alt="gotlaid" /></a><br />
1.06.0	Money gone. Louise breaks down. End of Thelma&#8217;s innocence.<br />
<span style="color: #336699;"><strong> 1.07.0	T. cheers L. up, takes control and drives. Move! (MPR)<br />
</strong></span></p>
<p><strong><br />
SEQUENCE G (10.5mins): Thelma has found her calling.</strong></p>
<p>1.07.3 Hal &amp; Co with Darryl. When she calls, be gentle. Women love that shit.<br />
1.10.0	Thelma robs Store. Drive us to Mexico.<br />
1.11.0	FB: This is a robbery // Hal &amp; Darryl watching. Everybody is shocked.</p>
<p><a href="/wp-content/uploads/2009/03/thelmasrobbery.jpg"><img class="alignnone size-full wp-image-1405" title="thelmasrobbery" src="/wp-content/uploads/2009/03/thelmasrobbery.jpg" alt="thelmasrobbery" /></a></p>
<p>1.12.3	Thelma brags about her robbery. Found your calling. You&#8217;re Disturbed.<br />
1.14.0	Sexist truck driver. They think we like it.<br />
1.15.0 Police now with Jimmy.<br />
1.16.0	Louise with old man, gives him her jewellery.<br />
1.17.0	L.: murder one, little defense. T.: How do you know all these things?</p>
<p><strong><br />
SEQUENCE H (8mins): Fugitives.</strong></p>
<p>1.18.0	Hal blames T.&#8217;s robbery on JD. They wouldn&#8217;t have otherwise.<br />
1.22.0	Thelma calls Darryl. He knows. L. calls, asks for police.<br />
1.23.3  Hal knows about Mexico. T. talked. L. angry: We&#8217;re Fugitives now.</p>
<p><strong><br />
SEQUENCE I (11.5mins): Speeding towards Mexico.</strong></p>
<p>1.26.0  Darryl with cops changes channel, annoys cops, changes back.<br />
1.26.3	Driving through National Park by night.<br />
1.28.3	Dawn. Passing sexist trucker.<br />
1.31.0	T.: Texas. You was raped. L.: I&#8217;m not talking about that.<br />
1.32.0	Stopped by cop: clocked at 110km/h. In trouble.</p>
<p><a href="/wp-content/uploads/2009/03/cop.jpg"><img class="alignnone size-full wp-image-1395" title="cop" src="/wp-content/uploads/2009/03/cop.jpg" alt="cop" /></a><br />
1.34.3	Thelma with gun, shoots radio. They put cop in trunk.<br />
1.37.0	Thelma: I&#8217;ve got a knack for this shit.</p>
<p><strong><br />
SEQUENCE I (5.5mins): Dead or alive.</strong></p>
<p>1.37.3	Hal: Brains only get you so far &amp; luck always runs out.<br />
1.38.0	Louise has doubts &amp; regrets. Thelma justifies. Having fun, not sorry.<br />
1.39.0 L. calls Hal: charge w/ murder;knows about Texas. Dead or alive?<br />
<span style="color: #336699;"><strong> 1.41.3	Not giving up. Not making any deals. Dead or alive. (PP2)<br />
</strong></span></p>
<p><strong>END OF ACT TWO: Their fate has been sealed. T.&#8217;s arc complete.<br />
</strong></p>
<h2><strong></strong><strong></strong><strong></strong><strong><span style="color: #336699;"><span style="color: #000000;"><br />
ACT THREE</span></span></strong></h2>
<p><strong>SEQUENCE J (6.5mins): Revenge.</strong></p>
<p>1.43.0	Thelma feels awake.<br />
1.44.0 They see macho trucker again. Ready to get serious? Yes.<br />
1.46.0	They ask for an apology. Fuck that! They shoot, truck explodes.</p>
<p><a href="/wp-content/uploads/2009/03/trucker.jpg"><img class="alignnone size-full wp-image-1392" title="trucker" src="/wp-content/uploads/2009/03/trucker.jpg" alt="trucker" /></a><br />
1.48.3	Drive on.</p>
<p><strong><br />
SEQUENCE K (8.5mins): Freedom at last</strong></p>
<p>1.49.3	(POV) Stoned bicycle rider, smoke into air hole.</p>
<p>1.50.3	Police helicopter: closing in.<br />
1.51.3	Police cars chasing them, they go off the road. Cars follow.<br />
1.54.0	Temporarily shake them off under bridge. Eerily quiet.</p>
<p>1.54.3	Thelma: crazy, first chance to express yourself.<br />
1.56.0	They reach the edge of a cliff: Grand Canyon. Hal appears in heli.</p>
<p><a href="/wp-content/uploads/2009/03/carheli.jpg"><img class="alignnone size-full wp-image-1394" title="carheli" src="/wp-content/uploads/2009/03/carheli.jpg" alt="carheli" /></a><br />
1.57.3	Surrounded. Hal lands. Orders to surrender.<br />
<strong><span style="color: #336699;"> 1.58.3	Louise: not giving up. Thelma: let&#8217;s keep going. (C&amp;R)</span></strong><br />
2.00.0	They drive, hal runs.</p>
<p><strong>I.I.: Inciting Incident (or Call to Adventure)<br />
PP1: Plot Point 1 (Act 1 Turning Point / Crossing the 1st Threshold)<br />
MPR: Mid Point Reversal<br />
PP2: Plot Point 2 (Act 2 Turning Point / Ordeal &amp; Reward)<br />
C&amp;R: Climax &amp; Resolution (Resurrection)</strong></p>
<p><strong><span style="color: #336699;">PROTAGONIST</span></strong></p>
<p><span style="color: #000000;">In my view, Thelma is the protagonist, for the following reasons:</span></p>
<p><span style="color: #000000;">1. She is prominent in the setup and we empathise/sympathise with her.<br />
2. We may hope that she will become less submissive and find freedom.<br />
3. Her story has a clear Inciting Incident (a major event happening to her).<br />
</span><span style="color: #000000;">4. She has a clear Mid Point Reversal</span><span style="color: #000000;">.<br />
5. She has a clear character arc.</span></p>
<p>Interestingly, if you look at Thelma&#8217;s story in isolation, the first half (before the Mid Point Reversal) she is a passive protagonist, mostly just following Louise. Only after that, she becomes an active protagonist. This passivity is counteracted by Louise&#8217;s initiative until the Mid Point.</p>
<p><strong><span style="color: #336699;">ACT STRUCTURE</span></strong></p>
<p>The Inciting Incident is clear: two major events happen to Thelma: Harlan&#8217;s rape attempt and Louise&#8217;s shooting Harlan. Although Louise later argues that Thelma started it because of her behaviour, Thelma&#8217;s actions are two degrees away from the Inciting Incident (Harlan&#8217;s death) that kicks off the story. Therefore, this is clearly <strong>an event happening to</strong> Thelma, not <strong>an action by her</strong>.</p>
<p>This leaves Thelma with the necessity to act.</p>
<p>The 1st Act Turning point is more problematic: Louise takes the initiative, Thelma agrees by following her. After a period of considering their options, they have decided to go on the run. Although the destination won&#8217;t be known until later, Act Two is now set in motion. In my view, this act break is reinforced by the next scene in which we learn the FBI will be on the case. This increasing of the stakes by showing the antagonist&#8217;s power is a frequently used technique to open Act Two.</p>
<p>The Mid Point Reversal is at the same time a reversal of fortune (loss of the money) and proof of Thelma&#8217;s change of heart. She is now committed to her inner journey towards finding her true identity (or essence) and freedom. Two events trigger this: her first fulfilling sexual experience and the realisation that she has failed to take responsibility by constantly relying on Louise. The evidence in her commitment lies in two immediate actions: she drives the car and robs the store.</p>
<p>The crisis occurs when they learn about the major setback that Hal knows where they are heading and he will charge them with murder. It is a crisis moment for both women: Louise has doubts and regrets, so Thelma has to make a choice. Her newly found strength is the Reward, as well as the fact that Louise hasn&#8217;t made a deal with the police. It is a strong Ordeal moment as 1) the image of death occurs when they realise it is now a matter of life or death and 2) it signifies the death of Thelma&#8217;s old identity.</p>
<p>At the climax, two important actions take place: 1) Thelma demonstrates her new strength when she stands up for herself in the confrontation with the sexist truck driver and 2) by saying &#8220;Let&#8217;s keep going&#8221; she commits to her new principles with her life and seals it with the ultimate act of defiance.<br />
<strong></strong></p>
<p><strong><span style="color: #336699;">POINT OF VIEW</span></strong></p>
<p><span style="color: #000000;">After the characters have been set up, every scene has the hero (Thelma) or the antagonist (Harlan/the police), except perhaps one or two. </span></p>
<p><span style="color: #000000;">Any scenes that are not told from Thelma&#8217;s POV either add to the jeopardy (as the police makes progress) or they provide comic relief (the black cyclist blowing smoke into the trunk with the cop in it).<br />
</span></p>
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		<title>Structure: Australia</title>
		<link>http://thestorydepartment.com.au/i-like-australia/</link>
		<comments>http://thestorydepartment.com.au/i-like-australia/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 14:01:00 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[act structure]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[australian film]]></category>
		<category><![CDATA[beat]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[climax]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Point of View]]></category>
		<category><![CDATA[pov]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[theme]]></category>

		<guid isPermaLink="false">/i-like-australia/</guid>
		<description><![CDATA[I like it. I don&#8217;t love it.
And I see why it is not getting the word of mouth it deserves.
My take on the film is primarily from a broad story perspective. I don&#8217;t go into dialogue, performance, SFX etc. because I believe they are secondary and ultimately not decisive for the success of the film.
PUSHING [...]]]></description>
			<content:encoded><![CDATA[<h4>I like it. I don&#8217;t love it.</h4>
<h4>And I see why it is not getting the word of mouth it deserves.</h4>
<h4>My take on the film is primarily from a broad story perspective. I don&#8217;t go into dialogue, performance, SFX etc. because I believe they are secondary and ultimately not decisive for the success of the film.</h4>
<p><strong>PUSHING IT: ACT STRUCTURE</strong></p>
<p>In my view, Luhrman and Beattie have knowingly taken a few risks. The main one is the four-act structure. Here I mean: four acts according to the traditional three-act model. Not three acts with the second cut in two.</p>
<p>Both the drover and Sarah have a clear four-act journey. Their first objective is to get the cattle to Darwin, which spans most of the film. As a &#8216;road movie&#8217;, it works fabulously to my taste and it is in the second act that the film has its best moments, including some instant-classic scenes such as the cattle stampede threatening Nulla.</p>
<p>Ironically, the expectation of a traditional three-act structure is reinforced by the death of Flynn, perfectly halfway Act Two.</p>
<p>Then, when they reach Darwin and succeed in their objective, a new objective is set for the next act: the return to Faraway Downs. Here is where the structure begins to collapse. Where we had an instinctive feeling we were moving towards the end of the movie, we have exactly one more hour to go.</p>
<p>Act Three climaxes in the realisation that Nulla is in danger and drover decides to save him. The final act is the rescue of Nulla.</p>
<p><strong>UNDERESTIMATED: POINT OF VIEW</strong></p>
<p>The only other major potential problem is the multiple <a href="/series/point-of-view/" target="_blank"><strong>point of view</strong></a> (POV). Each POV has a serious problem.</p>
<p>The film is told through Nullah, Sarah and Drover.</p>
<p><img src="/wp-content/uploads/2009/01/stills931.jpg" alt="" /></p>
<p>Nullah&#8217;s story is that of the stolen generation: he is trying to stay out of the hands of those who want to take him away from his community.<br />
This story is scattered across the movie and it doesn&#8217;t really have the power to span the entire film, to keep the three hours together. When we are in Nullah&#8217;s POV though, we all empathise with him because we understand this is a struggle for freedom, a basic human instinct. When sifting through the hundreds of promotional photo&#8217;s on <a href="http://australiamovie.net" target="_blank"><strong>australiamovie.net</strong></a>, the photo above is the only one I could find of Nullah. It says a lot about how important the filmmakers see this character and his story.</p>
<p>Sarah&#8217;s journey does a better job in tying the movie together, for at least three acts. In order to save her cattle station, she and the drover must undertake an epic cattle drive to Darwin. On the way, she falls in love with him. We empathise with Sarah, because we understand her journey, too. Because of the love journey, she is probably the most powerful POV in the movie. Everybody accepts her falling in love with the drover as he represents masculinity, freedom, her future.</p>
<p>Drover&#8217;s POV is more problematic. He wants to help Sarah, then falls in love with her. Here is the problem. Sarah Ashley is portrayed as a completely undesirable female. She is uptight, annyoing and sometimes plain naive. Who would desire such a woman, when you can get much better? I don&#8217;t believe many audience members would therefore identify with the Drover.</p>
<p>Looking at the three options, Sarah is the most likely character to identify with. After all, Hugh is a desirable male! I would like to see a breakdown of the demographics in terms of audience reception for Australia. It wouldn&#8217;t come as a big surprise if it turns out to be a chic flic.</p>
<p><strong>MINOR ISSUES</strong></p>
<p>Like most other good but not great movies, if you drill down you&#8217;ll find a lot of issues that keep you from fully participating.</p>
<p><img src="/wp-content/uploads/2009/01/stills14.jpg" alt="" /></p>
<p>Towards the end of the movie, I was getting totally annoyed by the mind-numbing repetition of the WIZARD OF OZ theme &#8220;Somewhere Over The Rainbow&#8221;. The original score of Australia is strong enough, there was no need to revert to this blatant recycling. A film&#8217;s identity gets lost when it has to rely on references to other movies to get a point across.</p>
<p>Finally, I found the visual style gorgeous until the arrival in Darwin, where things got completely out of control. Effects became totally in-your-face, unnecessary and plain badly executed. Luhrman had almost created a timeless classic piece of cinema, but in the last two acts he blows it.</p>
<p>That said, I enjoyed AUSTRALIA. The word of warning about its length did help me, as I gave it the time and space it needed.</p>
<p>And about the <a href="http://dl.getdropbox.com/u/173577/smh.JPG" target="_blank"><strong>fascinating</strong></a> <a href="http://dl.getdropbox.com/u/173577/bradshaw.JPG" target="_blank"><strong>heated discussions</strong></a> after posting <a href="http://www.facebook.com/ext/share.php?sid=40986704034&amp;h=eK4ES&amp;u=q-O67" target="_blank"><strong>an article from the SMH</strong></a> and <a href="http://www.facebook.com/ext/share.php?sid=54038587168&amp;h=rmdoL&amp;u=8HGk0" target="_blank"><strong>one from The Guardian</strong></a> on my Facebook page and <a href="http://www.facebook.com/group.php?gid=78300730467#/topic.php?uid=78300730467&amp;topic=6494" target="_blank"><strong>Jason Gordon&#8217;s article on the Story Department Group</strong></a> at the end of last year, I would like to say the following: I am a Belgian and I look at Australia&#8217;s history with a certain level of neutrality. I find it hypocritical of a nation <a href="http://www.smh.com.au/news/national/no-apology-for-rudds-aboutface/2009/01/24/1232471656499.html" target="_blank"><strong>to say sorry but continue to celebrate Australia Day on 26 January</strong></a>. But I don&#8217;t have a desire to see social, political and historical issues resolved in the cinema.</p>
<p>In my view, despite its failure to appeal to the mass audience, AUSTRALIA is still one of the most entertaining Australian films of the decade.</p>
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		<title>Structure: Jaws</title>
		<link>http://thestorydepartment.com.au/structure-jaws/</link>
		<comments>http://thestorydepartment.com.au/structure-jaws/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 12:10:14 +0000</pubDate>
		<dc:creator>Karel Segers</dc:creator>
				<category><![CDATA[Post Series]]></category>
		<category><![CDATA[Structure Analysis]]></category>
		<category><![CDATA[act one]]></category>
		<category><![CDATA[act three]]></category>
		<category><![CDATA[act two]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[pov]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[sequences]]></category>
		<category><![CDATA[steven spielberg]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[turning point]]></category>
		<category><![CDATA[UNK]]></category>

		<guid isPermaLink="false">/?p=792</guid>
		<description><![CDATA[A structural overview of Jaws (Peter Benchley, Carl Gottlieb, Novel by Peter Benchley 1975)
 
Steven Spielberg first drew me into movies with Close Encounters of the Third Kind, back in 1977.
Because I was too young for Jaws in 1975, it wasn&#8217;t until later when I discovered the movie that really made Spielberg.
Jaws literally changed the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A structural overview of Jaws (Peter Benchley, Carl Gottlieb, Novel by Peter Benchley 1975)</strong><a href="/wp-content/uploads/2008/08/jawscov.gif"><strong><br />
</strong> </a></p>
<p>Steven Spielberg first drew me into movies with Close Encounters of the Third Kind, back in 1977.</p>
<p>Because I was too young for Jaws in 1975, it wasn&#8217;t until later when I discovered the movie that really made Spielberg.</p>
<p>Jaws literally changed the movie industry as its tremendous success not only started the &#8216;wide opening&#8217; with over 500 theatres, it also launched the summer season as the most profitable movie season in the US.</p>
<p><img class="size-medium wp-image-809 alignright" title="jawscov" src="/wp-content/uploads/2008/08/jawscov.gif" alt="" width="225" height="408" />The structure below is an attempt to break the film down into its acts and sequences. I would welcome comments as you may or may not agree with this breakdown.</p>
<p>Some turning points are more obvious than others. The films Mid Point (of No Return) is beautifully emphasised with a long shot zooming into the ocean. The end of Act One and Two, however, are less obvious and you may have good reasons to see them differently. Please let me know.</p>
<p>Finally, like any other structural breakdown on this site, it is absolutely essential to view the film as the summaries below won&#8217;t make much sense without the context of the actual movie scene.</p>
<h2>ACT ONE</h2>
<p>Sequence A</p>
<p>00.00    Titles<br />
01.00    Night beach party by campfire<br />
03.00    Girl skinnydipping, boy is too drunk<br />
03.30    POV shark<br />
04.00    Girl taken</p>
<p><a href="/wp-content/uploads/2008/08/jaws8.jpg"><img class="alignnone size-medium wp-image-805" title="jaws8" src="/wp-content/uploads/2008/08/jaws8.jpg" alt="" /></a></p>
<p>05.00    Breakfast, Brodys are strangers in town: concerned for kids.<br />
06.00    Phone call. Wife: Be careful. Brody: In this town??<br />
07.00    Brody with boy on beach: they find girl, is crab meat (I.I.)</p>
<p>Sequence B</p>
<p>08.30    Brody types report, minor office stuff<br />
10.00    Buys sign, paint, orders to paint signs to close beach.<br />
11.30    Mayor protests on ferry, your 1st summer, need summer dollars!<br />
13.00    Watching the beach. &#8220;not an islander&#8221;<br />
16.00    Dog taken, blood, everybody out. Alex Kintner is gone.<br />
17.30    Town meeting, close beaches for 24hs. Brody: didn&#8217;t agree.<br />
20.00    Quint&#8217;s proposal: $10,000 to bring it in.</p>
<p><a href="/wp-content/uploads/2008/08/jaws12.jpg"><img class="alignnone size-medium wp-image-810" title="jaws12" src="/wp-content/uploads/2008/08/jaws12.jpg" alt="" /></a></p>
<h2>ACT TWO A</h2>
<p>Sequence C</p>
<p>21.30    Brody reads on sharks. Sees Mikey in boat, parents fight.<br />
23.30    Quint throwing bait.<br />
24.30    Broday reading: images of sharks &amp; victims<br />
25.30    Charlie falls in, almost taken<br />
26.30    Matt Hooper arrives, wants to see girl&#8217;s remains first.<br />
29.00    Ocean posse, everybody out in their boats for bounty.<br />
30.00    post-mortem: no boating accident, was a shark.<br />
31.30    Tiger shark caught. Hooper wants to cut open. Mayor: No.<br />
34.30    Mrs Kintner hits Brody: you knew about girl, about shark.</p>
<p>Sequence D</p>
<p>36.30    Home, Mikey copies Brody. Give us a kiss. I need it.<br />
37.30    Dinner stories. Hooper LOVES sharks. Brody HATES water.<br />
41.30    Cut open shark. Nothing. Go see it in the ocean.<br />
43.30    Boat, Brody about NY &amp; Amity: one man can make difference.<br />
45.00    Fish finder equipment, they find Ben Gardner&#8217;s boat.<br />
47.00    Matt dives in, finds tooth and head.<br />
48.30    Great white, no tooth. Mayor: beaches stay open for WE.</p>
<p><a href="/wp-content/uploads/2008/08/jaws3.jpg"><img class="alignnone size-medium wp-image-802" title="jaws3" src="/wp-content/uploads/2008/08/jaws3.jpg" alt="" /></a></p>
<p>Sequence E</p>
<p>51.30    Tourists pour in, boats are patrolling.<br />
54.00    Mayor tells people to go in the water, helicopter (DI)<br />
55.00    Brody tells Mikey to go in the pond<br />
56.00    Mayor lies in interview: all fine<br />
57.00    Shark alert: false alarm, boys prank.<br />
59.00    Shark going into the pond, grabs man<br />
60.30    Mikey dragged out, dead? In shock. Zoom on ocean. (MPNR)</p>
<p>MID SEQUENCE</p>
<p>61.30    Hospital: take him home. Wife: to NY?<br />
62.30    Mayor says sorry, signs voucher for Quint.<br />
63.30    Quint vs. Hooper. Q. wants to go alone.<br />
66.30    Goodbye to wife, getting ready. &#8220;Gone fishing.&#8221;</p>
<p><a href="/wp-content/uploads/2008/08/jaws6.jpg"><img class="alignnone size-medium wp-image-804" title="jaws6" src="/wp-content/uploads/2008/08/jaws6.jpg" alt="" /></a></p>
<h2>ACT TWO B</h2>
<p>Sequence F</p>
<p>69.30    On ocean, near accident and warning about compressed air.<br />
71.30    Fishing reel moves, pulling. Q.: very big. Hooper: no shark.<br />
76.00    Quint bossing. Hooper hates it. Don&#8217;t have to take abuse.<br />
77.30    Chief throws bait, head of shark appears.<br />
78.00    25-footer. 3 tons, is circling boat.<br />
80.00    Q. is radio&#8217;ed by Brody&#8217;s wife, tells her all is fine.<br />
80.30    Shark harpooned, takes barrel, disappears.<br />
82.30    Chief wants to quit, get bigger boat. Sunset.</p>
<p>Sequence G</p>
<p>83.00    Q. &amp; Hooper compare scars, drink.<br />
86.00    Quint&#8217;s shark story of the Indianapolis, &#8216;45.<br />
89.30    Whale song, singing together, bonding.<br />
90.30    Boat under attack, start engines, shark leaves.</p>
<p>Sequence H</p>
<p>92.30    Barrel back, they rope it in, shark appears.<br />
94.00    Brody: Mayday. Quint kills radio.<br />
95.00    Hook up another barrel, harpooned &amp; taken by shark.<br />
96.00    Shark is chasing boat, harpooned, 2 barrels &amp; shooting.<br />
97.30    Shark attack</p>
<p><a href="/wp-content/uploads/2008/08/jaws5.jpg"><img class="alignnone size-medium wp-image-803" title="jaws5" src="/wp-content/uploads/2008/08/jaws5.jpg" alt="" /></a></p>
<p>99.30    Shark eats rope, coming closer, more shooting, 3 barrels.<br />
100.0    Shark tows boat, Quint cuts rope<br />
102.3    Decision to head in towards shallow waters.<br />
104.0    Quint at full power, bearings burned, stopped &amp; fire.<br />
105.0    Stuck, sinking &amp; waiting</p>
<h2>ACT THREE</h2>
<p>Sequence I</p>
<p>106.0    Hooper&#8217;s plan: goes into cage with poison.<br />
108.0    shark attacks &amp; fight with Hooper.<br />
111.0    Pull him up! The winch breaks, the cage stays down<br />
112.0    Shark attacks boat, it starts sinking, Quint is taken.<br />
113.0    Brody alone, bull fight, throws tank into shark&#8217;s mouth.<br />
114.0    Brody shoots the tank, shark explodes<br />
115.0    Shark sinks to the sea bed.</p>
<p><a href="/wp-content/uploads/2008/08/jaws11.jpg"><img class="alignnone size-medium wp-image-808" title="jaws11" src="/wp-content/uploads/2008/08/jaws11.jpg" alt="" /></a></p>
<p>116.0    Hooper resurfaces.<br />
117.0    Two men swimming to land with the two barrels.<br />
115.3     Shark dies.</p>
<p>Sequence J</p>
<p>116.0    Hooper returns<br />
117.0    Swimming with barrels</p>
<p>Under the surface of this suspenseful monster movie there is a powerful character journey. I once believed this movie is simply about Brody overcoming his fear of water. It is about much more than that.</p>
<p>Brody escaped the hazards of hardcore NY police work to find peace in Amity, where &#8220;one man can make a difference&#8221;.</p>
<p>But is he ready to make a difference?</p>
<p>When his wife tells him to be careful, he replies: &#8220;on this island?&#8221;. He is minimising any dangers before they even occur.</p>
<p>Brody is also dealing with symptoms rather than tackle the causes head-on. He tells his son not to play on the swings rather than reparing them. In the same way he tells his wife not to use the fireplace in the den before he goes out on the sea.</p>
<p>In the course of the story, Brody will learn to dig to the heart of the problem and resolve it at the root.</p>
<p>(Read <strong><a href="http://thestorydepartment.blogspot.com/2008/08/what-do-you-want.html#jaws">the part about Jaws in this blog post</a></strong> for a brief introduction to the difference between a character&#8217;s WANT, NEED and LONGING.)</p>
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